27 Nov 2020

Have you ever pulled on a door that was meant to be pushed? It’s a frustrating mistake that often leaves you blaming yourself, ultimately bringing your intelligence into question! HOWEVER, the fault is not yours! It lies in a failure in the door’s design to communicate the action you should take. Hi, my name is...

09 Oct 2020

As a licensed Kerbothropologist, it is my distinct honor, pleasure, and purpose to study and report upon the dominant, sentient, bipedal species living on Kerbin, their home planet. Kerbals Yes, Kerbals. A spacefaring species, brimming with optimism, ingenuity, and a dangerous abundance of “Can Do!” attitude (with almost no regard for “Should Do?”) You may...

21 Jul 2020

Hello! My name is Rafael Calonzo Jr., and I am the Senior 2D Animator on Kerbal Space Program 2. You may be wondering — as I did when they first approached me for this role — why would a realistic space travel simulation need two-dimensional animation? Let’s go back to a weekday morning in 2013....

12 Jun 2020

Hi, this is Paul Furio and I’m the Senior Manager of Engineering on KSP2. As I like to tell the software engineers on our team, I have two jobs. First, make sure all the code that makes up Kerbal Space Program 2 does what we expect it to do, delivers amazingly fun features, is highly...

28 May 2020

Today, we wanted to share with you the name for the studio dedicated to the Kerbal Space Program 2′s development: Intercept Games Here is an explanation of how the name came to be by its originator and Lead Designer on KSP 2, Shana Markham: You could argue that intercepting planets is the goal of Kerbal Space Program. You’re trying...

16 Apr 2020

Hi, my name is Shana Markham and I’m the lead designer on KSP2. I’m the “why” and “how” to Creative Director Nate Simpson’s “what.” I work with him to ensure what we’re building meets our vision for the game, and that it results in the most enjoyable and worthy successor we can build. I’m more...

26 Feb 2020

Hi, I’m Aaron Lundquist, the Senior Visual Effects Artist on Kerbal Space Program 2.  As an artist, I look at color, composition, and silhouette, but the little green scientist inside me wants to know the how and why.  With that in mind, let’s jump on in! On KSP2, a major goal is to expand on...

05 Dec 2019

Breaking Ground, the second expansion for Kerbal Space Program Enhanced Edition is now available for players to enjoy on both Xbox One and PlayStation 4! Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study mysterious surface features on all of the celestial bodies in the Kerbolar system. Set up a base and deploy experiments for long-term study and test...

20 Nov 2019

Breaking Ground, the second expansion of Kerbal Space Program is coming to PlayStation 4 and Xbox One on Dec 5th! Console players will be able to enjoy this content-filled downloadable expansion at its fullest, all from the comfort of your couch, so get ready to join the Kerbals in exciting new scientific endeavors! Collect data with brand...