24 Sep 2021

Kerbal Space Program Enhanced Edition is out now on Xbox Series X|S and PlayStation 5! This is a free upgrade for all current owners of KSP Enhanced Edition on Xbox One and PlayStation 4 consoles. The new generation console version comes with a ton of performance improvements around framerate, resolution, shaders, and more. These improvements...

17 Sep 2021

Hey! I’m Jon Cioletti, the technical artist on KSP2. As a tech artist, it is my job to help merge the work done by artists into the more technical side of the project, to assist artists by making tools, and to write shaders for our game assets. The most satisfying challenge of my work is...

23 Jul 2021

Hi, my name is Michael Dodd, and I’m the Physics Engineer on the KSP2 development team. Before joining KSP2, I studied fluid mechanics using supercomputers for 8 years and obtained a Ph.D. in Aerospace Engineering. My goal is to add physical realism to the game while keeping the physics simulation robust, efficient, and scalable. One...

24 Jun 2021

Hello everyone! Today we wear our party helmets to celebrate the 10th anniversary of the first publicly released version of Kerbal Space Program, as well as the launch of our most ambitious free update ever! Kerbal Space Program 1.12: On Final Approach is the last major update of what became one of the most influential...

24 Jun 2021

Kerbal Space Program has now been out for a full 10 years, progressing alongside the space industry and the various people that operate within it. This documentary-style video takes a look at the people that have been influenced, inspired, and introduced to the wonder of space exploration by this bizarre game about little green beings,...

15 Apr 2021

Hello all, I’m Johannes Peter – A programmer on Kerbal Space Program 2 – and I love solving interesting problems! The problems we face in game development rarely have a single “correct” answer. The more specialized your game is, the more specialized your problems are, and the more creative your solutions need to be. As...

11 Feb 2021

Hi, friends! I’m Nate Robinson, senior producer on the KSP2 team, and I watched a lot of Apollo 13 as a kid – to the point that I practically wore out our family’s VHS copy. Naturally, I always imagined myself in the role of astronauts Jim Lovell, Fred Haise, and Jack Swigert. Every 90s kid...

17 Dec 2020

Gear up Kerbonauts, engineers are required for some in situ reassembling! Stack up your inventory with parts and tools in order to prepare for any contingencies. With a reimagining of the game’s inventory system and the introduction of a new EVA construction mode, KSP is here with new content for everyone! Kerbal Space Program 1.11: Some Reassembly...