Category: Dev Diaries

10 Dec 2021

Hi, I’m Eric DeFelice, a graphics engineer on the KSP2 team. My job is to create technical solutions to the graphics features we have on KSP2. One of the most obvious of these systems is how we generate, position, and render the planets in the game. We need a system to render the planets while...

17 Sep 2021

Hey! I’m Jon Cioletti, the technical artist on KSP2. As a tech artist, it is my job to help merge the work done by artists into the more technical side of the project, to assist artists by making tools, and to write shaders for our game assets. The most satisfying challenge of my work is...

23 Jul 2021

Hi, my name is Michael Dodd, and I’m the Physics Engineer on the KSP2 development team. Before joining KSP2, I studied fluid mechanics using supercomputers for 8 years and obtained a Ph.D. in Aerospace Engineering. My goal is to add physical realism to the game while keeping the physics simulation robust, efficient, and scalable. One...

24 Jun 2021

Kerbal Space Program has now been out for a full 10 years, progressing alongside the space industry and the various people that operate within it. This documentary-style video takes a look at the people that have been influenced, inspired, and introduced to the wonder of space exploration by this bizarre game about little green beings,...

15 Apr 2021

Hello all, I’m Johannes Peter – A programmer on Kerbal Space Program 2 – and I love solving interesting problems! The problems we face in game development rarely have a single “correct” answer. The more specialized your game is, the more specialized your problems are, and the more creative your solutions need to be. As...

11 Feb 2021

Hi, friends! I’m Nate Robinson, senior producer on the KSP2 team, and I watched a lot of Apollo 13 as a kid – to the point that I practically wore out our family’s VHS copy. Naturally, I always imagined myself in the role of astronauts Jim Lovell, Fred Haise, and Jack Swigert. Every 90s kid...

27 Nov 2020

Have you ever pulled on a door that was meant to be pushed? It’s a frustrating mistake that often leaves you blaming yourself, ultimately bringing your intelligence into question! HOWEVER, the fault is not yours! It lies in a failure in the door’s design to communicate the action you should take. Hi, my name is...