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Squad Games - Mexico City (remote possible for some roles)

Squad Games is looking for people to fill the following positions below. Resumes may be sent to jobs@squad-games.com

Associate Producer

Squad is a distributed team composed of very passionate and friendly people working on a game they love, Kerbal Space Program.  We are looking for an Associate Producer to join our international development team. In this role, you will work along with the Lead Producer to help coordinate development tasks, localization process, track team needs, and production schedules in our Mexico City office.  You must be able to work effectively in a distributed team, handle multiple tasks, be organized, and self-motivated.
REQUIRED SKILLS AND QUALIFICATIONS:
  • 3 years of production experience in video games, animation, movies, television, or cultural projects. At least one product shipped.
  • Strong knowledge of Microsoft Excel, Word, PowerPoint, Project, Jira and/or other relevant project management toolset, including learning new ones when required.
  • Ability to handle multiple tasks and work independently.
  • Excellent communication and organizational skills – able to manage time/workload and work under pressure to tight deadlines and prioritize accordingly.
  • Ability to interact effectively with remote collaborators.
  • Detail-oriented and self-starter, able to work under minimal supervision and drive tasks or responsibility to completion and meet the deadline.
  • Ability to independently identify issues/problems and present creative solutions.
  • Passion for video games.
  • Excellent verbal and written English communication skills.
  • Bachelor’s degree or equivalent experience.
  • International travel may be required.
WHAT YOU’LL DO:
  • Curate a healthy working environment and culture for the team.
  • Assist team with tracking and updating production schedules.
  • Support the production team with planning and budgeting processes for products.
  • Be responsible for one or more areas of development within a project.
  • Localization management with external vendors. Coordinate milestones, handle their workflow and correct in-game implementation.
  • Project management tasks through each phase of development, using tracking databases.
  • Gather and coordinate milestone and development feedback with development teams.
  • Support the development team by removing production blockers.
  • Participate in meetings and drive relevant assigned tasks.
  • Communicate task status to other producers and leads.
  • Plan and request budget for hardware and software needs.
  • Follow up on the community management team.

To apply for this role, please send an email with your resume at jobs@squad-games.com

Senior UI/UX Designer

Kerbal Space Program is looking for a Senior UI/UX Designer to join our team in Mexico. In this role, you will work with other team members each release, bringing new features and content to the game, and build awesome experiences for new and experienced players alike. The designer is part of the core IP team, making sure everything is consistent with the spirit of KSP – with maybe some surprise thrown in for good measure. This individual must have a passion for Kerbal Space Program, be able to work effectively in a distributed team, provide and receive feedback in a constructive manner, and be organized and self-motivated.

Who You Are:

  • Someone with strong UI abilities that demonstrates a strong grasp and understanding of the needs of UI in an interactive game experience
  • A person who has strong traditional art experience with the ability to create assets from sketches all the way to final game art
  • An expert in graphic design (e.g. Design, layout and typography)
  • Someone with experience working in game engines (e.g. UNREAL, Unity, or other proprietary or commercial engines), design tool-sets and production pipelines
  • You are passionate about games and game design!
  • You are experienced in Github and Jira
  • You have good communication skills and experience working with off site developers

Responsibilities:

  • Responsibility for the UX design of ongoing Kerbal Space Program development
  • Creation of final 2D assets in support of that user experience
  • Interface with the rest of the team to drive completion of UX elements
  • Creation of documentation and mockups to explain your direction
  • Assisting the Game Design team as needed

Additional beneficial experience

  • General game design and documentation skills
  • An interest in space and science

This UX/UI Designer role can be remote. To apply for this role, please send an email with your resume at jobs@squad-games.com

Senior Developer

Kerbal Space Program is looking for Senior Game Engineers to join our development team in Mexico City. In this role, you will work closely with other programmers, as well as designers, artists, and others to bring new features and content to life. You will have the opportunity to contribute to core parts of the game and solve complex problems for our players.

Responsibilities

  • Collaborate with local and remote team members
  • Write and test quality C#/C++ code
  • Investigate and solve issues reported by internal testers and public forums
  • Assist and mentor junior engineers
  • Participate and provide feedback in feature discussions as desired

Requirements

  • Strong Math knowledge
  • Experience in the following coding languages: C++ / C#, GLSL / HLSL
  • Experience in either Unity Engine, Unreal Engine or CryEngine
  • Experience in Version Control Software
  • Collaborator, organized, and with a passion for video games
  • Proven experience in the video game Industry
  • Speaks fluent Spanish and advanced English
  • Preferably knowledgeable in the following areas: graphics, physics, animation, shaders, UI
  • Bachelor level studies in a computer science related field or equivalent work experience

All applicants should be able to show some of their past work related to video games in the form of prototypes or videos. Remuneration based on regional standards.

This Senior Developer role is for the Mexico office. To apply for this role, please send an email with your resume at jobs@squad-games.com

Intercept Games - Seattle, WA

The KSP2 Development Team is looking for people to fill the following positions below. To apply, please click on the respective link in each description.

Sr. Community Manager, Kerbal Space Program

Private Division is looking for an experienced community/social media manager who can lead the community and social media campaigns in an agile startup environment.

For more information and to apply for this position, click here.

Senior Architect Engineer

Private Division is looking for a senior engineer who will be responsible for delivering the all-up architecture and design of our game software, working with a team of engineering professionals. You are a clear and crisp communicator, a team player, and you excel at being equal parts mentor and hands-on developer. You will evaluate and understand the potential performance impacts of various implementation possibilities and will make evidence-based recommendations on our path forward. You’ll make deep contributions to essential technologies that make our product unique, and you will hold the team to high standards by demonstrating good practices for code reviews, system design, documentation, testing, and quality software implementation. You will collaborate with leadership, improve tools and processes, collaborate with QA, and deliver amazing software that drives us to shipping a game that our players will love.

For more information and to apply for this position, click here.

Software Engineer II

Private Division is looking for a software engineer who will be responsible for delivering major components of our game software, working alongside a team of engineering professionals. You are a clear and crisp communicator, a team player, and you excel at being a solid, high-standards developer. Working alongside our Senior Engineers and your teammates, you will drive the design of your software feature areas, and deliver stable, performant, maintainable implementations that meet the requirements set by our game design team. You’ll make deep contributions to essential technologies that make our product unique, and you will demonstrate good practices in code reviews, documentation, testing, and quality software implementation. You will collaborate with the engineering and design teams, build necessary tools, work with QA, and deliver amazing software that drives us to shipping a game that our players will love.

For more information and to apply for this position, click here.

Graphics Engineer

Private Division is looking for a graphics engineer who will be responsible for owning the all functionality associated with realtime 3D rendering for our game software, working with a team of engineering professionals. You are a clear and crisp communicator, a team player, and you excel at designing and writing stable, performant software, specifically at the GPU and Shader level. You will evaluate and understand the potential impacts of various 3D rendering techniques across a variety of hardware and will make evidence-based recommendations on our path forward.

For more information and to apply for this position, click here.

QA Test Lead

Private Division is seeking for a test lead that assists in leading a team in executing test plans on pre-release video games by verifying functionality, data content, performance, usability/playability and compatibility.

For more information and to apply for this position, click here.

QA Tester

Private Division is seeking for a QA tester who will work closely with all other disciplines on the development team to verify KSP 2 is built as intended and at high quality.  This role will communicate with team members, attempt to break everything they touch, and make sure players have as smooth an experience as possible from the floor of Kerbin to the farthest reaches of space!

For more information and to apply for this position, click here.

Remuneration based on regional standards.