bool AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.dontSearchInSourceAssets = true |
Object [] AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.excludedAssetsFromSearch = null |
Object [] AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.excludedScenesFromSearch = null |
BindingFlags AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.fieldModifiers = BindingFlags.Public | BindingFlags.NonPublic |
bool AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.lazySceneSearch = false |
bool AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.noAssetDatabaseChanges = false |
Object [] AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.objectsToSearch = null |
BindingFlags AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.propertyModifiers = BindingFlags.Public | BindingFlags.NonPublic |
int AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.searchDepthLimit = 4 |
bool AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.searchInAssetsFolder = true |
Object [] AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.searchInAssetsSubset = null |
bool AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.searchInProjectSettings = true |
SceneSearchMode AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.searchInScenes = SceneSearchMode.AllScenes |
Object [] AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.searchInScenesSubset = null |
bool AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.searchNonSerializableVariables = true |
bool AssetUsageDetectorNamespace.AssetUsageDetector.Parameters.showDetailedProgressBar = false |
The documentation for this class was generated from the following file: