void AtmosphereFromGround.LateUpdate |
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inline |
float AtmosphereFromGround.pow |
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float |
f, |
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int |
p |
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) |
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inline |
void AtmosphereFromGround.SetKrESunLerp |
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float |
newValue | ) |
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inline |
void AtmosphereFromGround.SetMaterial |
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bool |
initialSet | ) |
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inline |
void AtmosphereFromGround.Start |
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inline |
void AtmosphereFromGround.UpdateAtmosphere |
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bool |
updateAll | ) |
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inline |
float AtmosphereFromGround.cameraHeight |
float AtmosphereFromGround.cameraHeight2 |
float AtmosphereFromGround.camHeightUnderwater |
float AtmosphereFromGround.dawnFactor = 10f |
bool AtmosphereFromGround.DEBUG_alwaysUpdateAll = false |
bool AtmosphereFromGround.doScale = true |
float AtmosphereFromGround.ESun |
float AtmosphereFromGround.exposure = 2.5f |
float AtmosphereFromGround.g |
float AtmosphereFromGround.g2 |
float AtmosphereFromGround.initialKrESun |
float AtmosphereFromGround.innerRadius |
float AtmosphereFromGround.innerRadius2 |
Color AtmosphereFromGround.invWaveLength |
float AtmosphereFromGround.Km |
float AtmosphereFromGround.Km4PI |
float AtmosphereFromGround.KmESun |
float AtmosphereFromGround.Kr |
float AtmosphereFromGround.Kr4PI |
float AtmosphereFromGround.KrESun |
float AtmosphereFromGround.lerpKrESun = 1f |
float AtmosphereFromGround.lightDot |
Transform AtmosphereFromGround.mainCamera |
float AtmosphereFromGround.oceanDepthRecip = 1f / 1000f |
float AtmosphereFromGround.outerRadius |
float AtmosphereFromGround.outerRadius2 |
float AtmosphereFromGround.pRadius |
float AtmosphereFromGround.samples |
float AtmosphereFromGround.scale |
float AtmosphereFromGround.scaleDepth |
float AtmosphereFromGround.scaleOverScaleDepth |
float AtmosphereFromGround.scaleToApply |
GameObject AtmosphereFromGround.sunLight |
Vector3 AtmosphereFromGround.sunLightDirection |
Color AtmosphereFromGround.underwaterColorEnd |
Color AtmosphereFromGround.underwaterColorStart |
float AtmosphereFromGround.underwaterDepth |
float AtmosphereFromGround.underwaterOpacityAltBase |
float AtmosphereFromGround.underwaterOpacityAltMult |
bool AtmosphereFromGround.useKrESunLerp = false |
Color AtmosphereFromGround.waveLength |
The documentation for this class was generated from the following file: