Kerbal Space Program  1.12.4
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BaseConverter Class Reference
Inheritance diagram for BaseConverter:
PartModule IAnimatedModule IOverheatDisplay IConstruction BaseDrill ModuleResourceConverter ModuleScienceConverter ModuleAsteroidDrill ModuleCometDrill ModuleResourceHarvester

Public Member Functions

virtual bool CanBeDetached ()
 Returns true if not activate. More...
 
virtual bool CanBeOffset ()
 Returns true if not activate. More...
 
virtual bool CanBeRotated ()
 Returns true if not activate. More...
 
virtual void DisableModule ()
 
virtual bool DisplayCoreHeat ()
 
virtual void EnableModule ()
 
virtual void FixedUpdate ()
 
virtual double GetCoreTemperature ()
 
virtual float GetCrewEfficiencyBonus ()
 Returns a value used to scale efficiency based on the highest rated crew member with the appropriate specialty (if specialty bonuses are enabled). More...
 
virtual float GetCrewHeatBonus ()
 Returns a value used to scale thermal efficiency based on the highest rated crew member with the appropriate specialty (if specialty bonuses are enabled). More...
 
virtual double GetEfficiencyMultiplier ()
 
virtual double GetFlux ()
 
virtual double GetGoalTemperature ()
 
virtual float GetHeatThrottle ()
 
override string GetModuleDisplayName ()
 Override this to provide a Localized version of the PartModules Name for UI components More...
 
virtual bool IsOverheating ()
 
virtual bool IsSituationValid ()
 
virtual bool ModuleIsActive ()
 
override void OnAwake ()
 Method fires once the module has been added to the part. Use for first time setup. Module will not have loaded fully by this point More...
 
override void OnLoad (ConfigNode node)
 Use OnLoad to load any additional data from the ConfigNode provided More...
 
virtual void OnOverheat (double amount=1d)
 
override void OnSave (ConfigNode node)
 Use OnSave to serialize additional module information into the ConfigNode provided More...
 
override void OnStart (StartState state)
 Called when the part starts. The StartState gives an indication of where in flight you are. All values may not be plugged in! More...
 
virtual void SetEfficiencyBonus (float bonus)
 
virtual void StartResourceConverter ()
 
virtual void StartResourceConverterAction (KSPActionParam param)
 
virtual void StopResourceConverter ()
 
virtual void StopResourceConverterAction (KSPActionParam param)
 
virtual void TallyEfficiencyModifiers ()
 
virtual void ToggleResourceConverterAction (KSPActionParam param)
 
- Public Member Functions inherited from PartModule
void AddPartModuleAdjuster (AdjusterPartModuleBase newAdjuster)
 Call this to add an adjuster to this part module. More...
 
void AddPartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters)
 Applies the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More...
 
bool AppliedUpgrades ()
 Returns true if upgrades are applied More...
 
void ApplyAdjustersOnStart ()
 Called when a part module is loaded and applies all of the currently loaded adjusters. More...
 
virtual void ApplyUpgradeNode (List< string > appliedUps, ConfigNode node, bool doLoad)
 Applies the upgrades to a confignode. Will either copy the upgrades back to the node or (if doLoad) calls load/onload on it. More...
 
virtual bool ApplyUpgrades (StartState state)
 Will find and apply upgrades. Called during Part's ModulesOnStart, before a module's OnStart. More...
 
void Awake ()
 
delegate bool boolPMApplyUpgrades (PartModule pm, StartState state)
 
delegate bool boolPMBoolDelegate (PartModule pm, bool apply)
 
void ClearPersistentId ()
 Clear the modules persistentId More...
 
void Copy (PartModule fromModule)
 
virtual void DemoteToPhysicslessPart ()
 This method will be called from Part class DemoteToPhysicslessPart when the part is being converted from physical to physicsless part. It is called before the joints and rigidbodies are destroyed. More...
 
virtual bool FindUpgrades (bool fillApplied, ConfigNode node=null)
 Find applicable upgrades to the partmodule (isunlocked and isenabled) and add to the upgradesApplied list. Pass true if you want to add the upgrades to upgradesApplied, false if you just want to know if at least one upgrade is applicable (unlocked rather than enabled) More...
 
virtual Color GetCurrentColor ()
 Returns the current part module color. More...
 
virtual Color GetCurrentColor (string fieldName)
 Returns the current part module color for a field where usespe. More...
 
virtual string GetInfo ()
 Returns formatted string of additional data for use in the VAB and SPH More...
 
uint GetPersistenActiontId ()
 Get the modules persistentID, and create one if it doesnt already have one More...
 
uint GetPersistentId ()
 Get the modules persistentID, and create one if it doesnt already have one More...
 
virtual string GetStagingDisableText ()
 
virtual string GetStagingEnableText ()
 
virtual string GetUpgradeInfo ()
 Called by Upgrade Stats dialog More...
 
bool HasUpgrades ()
 Returns true if upgrades exist for the partmodule More...
 
virtual bool IsStageable ()
 Should this module be counted when seeing whether to have a stack icon present? Override in a module for custom behavior; otherwise returns true if the module (or something the module inherits from above PartModule itself) overrides OnActive() More...
 
bool IsValidContractObjective (string objectiveType)
 Returns if, for example, an antenna part module qualifies as an antenna for contracts. More...
 
void Load (ConfigNode node)
 
virtual void LoadUpgrades (ConfigNode node)
 Loads module-relevant upgrades from the partmodule confignode More...
 
uint NewPersistentId ()
 Reset the modules persistentId to a new number More...
 
virtual void OnActive ()
 Called when the part is set active (after unpacking etc) More...
 
virtual void OnColorChanged (Color color)
 Meant to be overwritten by part modules implementing color changes. In this case, it doesn't matter which color picker changed specifically. More...
 
virtual void OnColorChanged (Color color, string pickerID="")
 Meant to be overwritten by part modules implementing color changes More...
 
virtual void OnConstructionModeFixedUpdate ()
 This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every FixedUpdate(). More...
 
virtual void OnConstructionModeUpdate ()
 This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every Update(). More...
 
virtual void OnCopy (PartModule fromModule)
 Use OnCopy to copy any additional data from the PartModule provided More...
 
virtual void OnFixedUpdate ()
 Called every physics/fixed frame that the part is active More...
 
virtual void OnIconCreate ()
 Method fires just before components are stripped from the gameobject to make it an icon. (The part is instantiated and then various components like Part, PartModule, EffectBehaviour, Colliders, Particles, etc are stripped and then it's set as the icon prefab. This lets PartModules do stuff to the model right before that happens. More...
 
virtual void OnInactive ()
 Called before the part goes inactive (after packing etc) More...
 
virtual void OnInitialize ()
 Called on all modules after all parts are loaded but before they give the ship to the game More...
 
virtual void OnInventoryModeDisable ()
 This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode. More...
 
virtual void OnInventoryModeEnable ()
 This method will be called when this modules part and itself is first enabled (when it is attached to a vessel) when created in Inventory/Construction mode. More...
 
void OnModuleAdjusterAddedWrapper (AdjusterPartModuleBase adjuster)
 Wrapper to check the mission expansion availability before performing processing specific to this part module when an adjuster is added. More...
 
virtual void OnModuleAdjusterRemoved (AdjusterPartModuleBase adjuster)
 Perform processing specific to this part module when an adjuster is removed. By default this does nothing is up to each part module to implement it properly. More...
 
virtual void OnPartCreatedFomInventory (ModuleInventoryPart moduleInventoryPart)
 This method is called when a part is being taken out from a slot while being in EVAConstruction mode. More...
 
virtual void OnStartBeforePartAttachJoint (StartState state)
 Called in flight scene in Part.Start just before the Part attachnode joints are created. More...
 
virtual void OnStartFinished (StartState state)
 Called when the part finishes starting. The StartState gives an indication of where in flight you are. All values may not be plugged in! More...
 
virtual void OnStoredInInventory (ModuleInventoryPart moduleInventoryPart)
 Called when the part is stored in an inventory. More...
 
virtual void OnUpdate ()
 Called every frame that the part is active More...
 
virtual void OnWasCopied (PartModule copyPartModule, bool asSymCounterpart)
 Called when the PartModule was copied, through Alt+Copy or symmetry More...
 
virtual void OnWillBeCopied (bool asSymCounterpart)
 Called when the PartModule is about to be copied, through Alt+Copy or symmetry More...
 
virtual bool OnWillBeMirrored (ref Quaternion rotation, AttachNode selPartNode, Part partParent)
 This is called in the Editor scene when a symmetry copy of a part is being positioned. Only called on the symmetry parts and only when symmetry mode is set to Mirror. It allows the mirror rotation to be changed and returned before being applied to the symmetry copy part.

Parameters
rotationThe current calculated rotation. Will be updated if method returns true.
selPartNodeThe attachnode.
partParentThe part that will become this part's parent.
Returns
True if the rotation was changed. Otherwise will return false.
More...
 
virtual List< Color > PresetColors ()
 Preset colors received for any part module. By default, returns only black, override to make your own selection. More...
 
virtual string PrintUpgrades ()
 
virtual void PromoteToPhysicalPart ()
 This method will be called from Part class PromoteToPhysicalPart when the part is being converted from physicsless to physical part. More...
 
void RemovePartModuleAdjuster (AdjusterPartModuleBase oldAdjuster)
 Call this to remove an adjuster from this part module. More...
 
void RemovePartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters)
 Removes the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More...
 
void Save (ConfigNode node)
 
virtual void SetStaging (bool newValue)
 Run by the part's staging toggle handler, sets staging on modules on symmetry counterparts. More...
 
void SetStagingState (bool newState)
 Set the staging enabled bool for this module. More...
 
virtual bool StagingEnabled ()
 Gets current staging status (is staging enabled for this module) Override me! More...
 
virtual bool StagingToggleEnabledEditor ()
 
virtual bool StagingToggleEnabledFlight ()
 
void ToggleStaging ()
 
virtual void UpdateStagingToggle ()
 Updates the staging toggle More...
 
delegate void voidPMApplyNodeDelegate (PartModule pm, List< string > appliedUps, ConfigNode node, bool doLoad)
 
delegate void voidPMDelegate (PartModule pm)
 
delegate void voidPMNodeDelegate (PartModule pm, ConfigNode node)
 

Public Attributes

bool AlwaysActive = false
 
bool AutoShutdown = false
 
string ConverterName = ""
 
string debugCrewBon = ""
 
string debugDelta = ""
 
string debugEffBonus = ""
 
string debugFinBon = ""
 
string debugTimeFac = ""
 
float DefaultShutoffTemp = 0.8f
 
bool DirtyFlag = true
 
float EfficiencyBonus = 1
 When determining final efficiency (which is multiplied against all inputs and outputs of a recipe), the EfficiencyBonus will be factored in (multiplied). Defaults to 1 (i.e. no effect), and is persistent. More...
 
Dictionary< string, float > EfficiencyModifiers
 When determining final efficiency (which is multiplied against all inputs and outputs of a recipe), each EfficiencyMultiplier will be factored in (multiplied) in sequence. Use for when you want to handle multiple efficiency bonuses. More...
 
string ExperienceEffect = "ConverterSkill"
 
float FillAmount = 1f
 
bool GeneratesHeat = false
 
List< ResourceRatioinputList
 
bool IsActivated = false
 
double lastHeatFlux = 0d
 
double lastTimeFactor
 
List< ResourceRatiooutputList
 
List< ResourceRatioreqList
 
string resourceOutputName = ""
 
float SpecialistBonusBase = 0.05f
 
float SpecialistEfficiencyFactor = 0.1f
 How much each level of the specified ExperienceEffect will increase efficiency More...
 
float SpecialistHeatFactor = 0.1f
 How much each level of the specified ExperienceEffect will reduce heat More...
 
string StartActionName = "#autoLOC_6001471"
 
string status = ""
 
string StopActionName = "#autoLOC_6001472"
 
float TakeAmount = 1
 
FloatCurve TemperatureModifier
 
FloatCurve ThermalEfficiency
 
string ToggleActionName = "#autoLOC_6001473"
 
bool UseSpecialistBonus = false
 Whether or not crew experience effects should affect efficiency of the converter More...
 
bool UseSpecialistHeatBonus = false
 Whether or not crew experience effects should decrease heat generation of the converter More...
 
- Public Attributes inherited from PartModule
bool isEnabled = true
 
bool moduleIsEnabled = true
 
string moduleName
 
bool overrideStagingIconIfBlank = true
 
ModuleResourceHandler resHandler = new ModuleResourceHandler()
 
bool showUpgradesInModuleInfo = false
 
ProtoPartModuleSnapshot snapshot
 
string stagingDisableText = ""
 
bool stagingEnabled = true
 
string stagingEnableText = ""
 
bool stagingToggleEnabledEditor = false
 
bool stagingToggleEnabledFlight = false
 
List< ConfigNodeupgrades
 
List< string > upgradesApplied = new List<string>()
 
bool upgradesApply = true
 
bool upgradesAsk = true
 

Protected Member Functions

virtual void CheckForShutdown ()
 
virtual void ConvertRecipeToUnits (ConversionRecipe recipe)
 
double GetBestDeltaTime (double deltaTime)
 
virtual double GetDeltaTime ()
 
virtual int HasSpecialist (string effect)
 
virtual void PostProcess (ConverterResults result, double deltaTime)
 
virtual void PostUpdateCleanup ()
 
virtual ConversionRecipe PrepareRecipe (double deltatime)
 
virtual void PreProcessing ()
 
virtual void SetupDebugging ()
 
virtual void SetupLabels ()
 
virtual void SetupModule ()
 
virtual void UpdateConverterStatus ()
 
virtual void UpdateDebugInfo (ConverterResults result, double deltaTime)
 
- Protected Member Functions inherited from PartModule
ConfigNode GetUpgrade (string name)
 
virtual void LoadUpgradesApplied (List< string > applieds, ConfigNode node)
 Load the applied upgrade names More...
 
virtual void OnModuleAdjusterAdded (AdjusterPartModuleBase adjuster)
 Perform processing specific to this part module when an adjuster is added. By default this does nothing is up to each part module to implement it properly. More...
 
virtual void SaveUpgradesApplied (ConfigNode node)
 Save the applied upgrades. More...
 
IEnumerator UpgradeWaitForScenarioModules ()
 

Protected Attributes

bool _preCalculateEfficiency = false
 
IResourceBroker _resBroker
 
ResourceConverter _resConverter
 
float _totalEfficiencyModifiers
 
bool hasAnimationGroup = false
 
double lastUpdateTime
 
ModuleAnimationGroup partAnimationModule
 
BaseEvent startEvt
 
double statusPercent
 

Properties

virtual IResourceBroker ResBroker [get]
 
virtual ResourceConverter ResConverter [get]
 
- Properties inherited from PartModule
BaseActionList Actions [get]
 
int ClassID [get]
 
string ClassName [get]
 
List< AdjusterPartModuleBaseCurrentModuleAdjusterList [get]
 List of all the module adjusters that are currently active on this part module. More...
 
BaseEventList Events [get]
 
BaseFieldList Fields [get]
 
string GUIName [get]
 
bool HasAdjusters [get]
 Has this part module been adjusted? More...
 
ReflectedAttributes ModuleAttributes [get, set]
 
Part part [get, set]
 
uint PersistentActionsId [get, set]
 A unique identifier for each vessel including from when it was Shipconstruct More...
 
uint PersistentId [get]
 A unique identifier for each vessel including from when it was Shipconstruct More...
 
Vessel vessel [get]
 

Additional Inherited Members

- Public Types inherited from PartModule
enum  PartUpgradeState { PartUpgradeState.NONE, PartUpgradeState.LOCKED, PartUpgradeState.AVAILABLE }
 
enum  StartState {
  StartState.None = 0, StartState.Editor = 1, StartState.PreLaunch = 2, StartState.Landed = 4,
  StartState.Docked = 8, StartState.Flying = 16, StartState.Splashed = 32, StartState.SubOrbital = 64,
  StartState.Orbital = 128
}
 
- Static Public Member Functions inherited from PartModule
static ReflectedAttributes GetReflectedAttributes (Type partModuleType)
 
static PartUpgradeState UpgradesAvailable (Part part)
 Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More...
 
static PartUpgradeState UpgradesAvailable (Part part, ConfigNode node)
 Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More...
 
- Static Public Attributes inherited from PartModule
static voidPMApplyNodeDelegate ApplyUpgradeNodeDel
 
static boolPMApplyUpgrades ApplyUpgradesDel
 
static bool ApplyUpgradesEditorAuto = true
 
static boolPMBoolDelegate FindUpgradesDel
 
static voidPMNodeDelegate LoadExpansionNodes
 Hook for loading extra nodes common to all part modules. More...
 
static voidPMNodeDelegate LoadUpgradesDel
 
static voidPMNodeDelegate SaveExpansionNodes
 Hook for saving extra nodes common to all part modules. More...
 
static voidPMDelegate SetupExpansion
 Hook for performing extra setup common to all part modules. More...
 
static string UpgradesAvailableString = "#autoLOC_6002273"
 
static string UpgradesLockedString = "#autoLOC_6002274"
 
- Static Protected Attributes inherited from PartModule
static Dictionary< string,
ConfigNode
exclusives = new Dictionary<string, ConfigNode>()
 
static Dictionary< Type,
ReflectedAttributes
reflectedAttributeCache = new Dictionary<Type, ReflectedAttributes>()
 

Member Function Documentation

virtual bool BaseConverter.CanBeDetached ( )
inlinevirtual

Returns true if not activate.

Returns

Implements IConstruction.

virtual bool BaseConverter.CanBeOffset ( )
inlinevirtual

Returns true if not activate.

Returns

Implements IConstruction.

virtual bool BaseConverter.CanBeRotated ( )
inlinevirtual

Returns true if not activate.

Returns

Implements IConstruction.

virtual void BaseConverter.CheckForShutdown ( )
inlineprotectedvirtual
virtual void BaseConverter.ConvertRecipeToUnits ( ConversionRecipe  recipe)
inlineprotectedvirtual
virtual void BaseConverter.DisableModule ( )
inlinevirtual

Implements IAnimatedModule.

virtual bool BaseConverter.DisplayCoreHeat ( )
inlinevirtual

Implements IOverheatDisplay.

virtual void BaseConverter.EnableModule ( )
inlinevirtual

Implements IAnimatedModule.

virtual void BaseConverter.FixedUpdate ( )
inlinevirtual
double BaseConverter.GetBestDeltaTime ( double  deltaTime)
inlineprotected
virtual double BaseConverter.GetCoreTemperature ( )
inlinevirtual

Implements IOverheatDisplay.

virtual float BaseConverter.GetCrewEfficiencyBonus ( )
inlinevirtual

Returns a value used to scale efficiency based on the highest rated crew member with the appropriate specialty (if specialty bonuses are enabled).

virtual float BaseConverter.GetCrewHeatBonus ( )
inlinevirtual

Returns a value used to scale thermal efficiency based on the highest rated crew member with the appropriate specialty (if specialty bonuses are enabled).

virtual double BaseConverter.GetDeltaTime ( )
inlineprotectedvirtual
virtual double BaseConverter.GetEfficiencyMultiplier ( )
inlinevirtual
virtual double BaseConverter.GetFlux ( )
inlinevirtual
virtual double BaseConverter.GetGoalTemperature ( )
inlinevirtual

Implements IOverheatDisplay.

virtual float BaseConverter.GetHeatThrottle ( )
inlinevirtual

Implements IOverheatDisplay.

override string BaseConverter.GetModuleDisplayName ( )
inlinevirtual

Override this to provide a Localized version of the PartModules Name for UI components

Returns

Reimplemented from PartModule.

Reimplemented in ModuleResourceHarvester, ModuleAsteroidDrill, ModuleCometDrill, ModuleResourceConverter, and BaseDrill.

virtual int BaseConverter.HasSpecialist ( string  effect)
inlineprotectedvirtual
virtual bool BaseConverter.IsOverheating ( )
inlinevirtual

Implements IOverheatDisplay.

virtual bool BaseConverter.IsSituationValid ( )
inlinevirtual
virtual bool BaseConverter.ModuleIsActive ( )
inlinevirtual

Implements IAnimatedModule.

override void BaseConverter.OnAwake ( )
inlinevirtual

Method fires once the module has been added to the part. Use for first time setup. Module will not have loaded fully by this point

Reimplemented from PartModule.

override void BaseConverter.OnLoad ( ConfigNode  node)
inlinevirtual

Use OnLoad to load any additional data from the ConfigNode provided

Parameters
node

Reimplemented from PartModule.

virtual void BaseConverter.OnOverheat ( double  amount = 1d)
inlinevirtual
override void BaseConverter.OnSave ( ConfigNode  node)
inlinevirtual

Use OnSave to serialize additional module information into the ConfigNode provided

Parameters
node

Reimplemented from PartModule.

override void BaseConverter.OnStart ( StartState  state)
inlinevirtual

Called when the part starts. The StartState gives an indication of where in flight you are. All values may not be plugged in!

Parameters
state

Reimplemented from PartModule.

Reimplemented in ModuleAsteroidDrill, ModuleCometDrill, and ModuleResourceHarvester.

virtual void BaseConverter.PostProcess ( ConverterResults  result,
double  deltaTime 
)
inlineprotectedvirtual
virtual void BaseConverter.PostUpdateCleanup ( )
inlineprotectedvirtual

Reimplemented in ModuleResourceHarvester.

virtual ConversionRecipe BaseConverter.PrepareRecipe ( double  deltatime)
inlineprotectedvirtual
virtual void BaseConverter.PreProcessing ( )
inlineprotectedvirtual
virtual void BaseConverter.SetEfficiencyBonus ( float  bonus)
inlinevirtual
virtual void BaseConverter.SetupDebugging ( )
inlineprotectedvirtual
virtual void BaseConverter.SetupLabels ( )
inlineprotectedvirtual
virtual void BaseConverter.SetupModule ( )
inlineprotectedvirtual
virtual void BaseConverter.StartResourceConverter ( )
inlinevirtual
virtual void BaseConverter.StartResourceConverterAction ( KSPActionParam  param)
inlinevirtual
virtual void BaseConverter.StopResourceConverter ( )
inlinevirtual
virtual void BaseConverter.StopResourceConverterAction ( KSPActionParam  param)
inlinevirtual
virtual void BaseConverter.TallyEfficiencyModifiers ( )
inlinevirtual
virtual void BaseConverter.ToggleResourceConverterAction ( KSPActionParam  param)
inlinevirtual
virtual void BaseConverter.UpdateConverterStatus ( )
inlineprotectedvirtual
virtual void BaseConverter.UpdateDebugInfo ( ConverterResults  result,
double  deltaTime 
)
inlineprotectedvirtual

Member Data Documentation

bool BaseConverter._preCalculateEfficiency = false
protected
IResourceBroker BaseConverter._resBroker
protected
ResourceConverter BaseConverter._resConverter
protected
float BaseConverter._totalEfficiencyModifiers
protected
bool BaseConverter.AlwaysActive = false
bool BaseConverter.AutoShutdown = false
string BaseConverter.ConverterName = ""
string BaseConverter.debugCrewBon = ""
string BaseConverter.debugDelta = ""
string BaseConverter.debugEffBonus = ""
string BaseConverter.debugFinBon = ""
string BaseConverter.debugTimeFac = ""
float BaseConverter.DefaultShutoffTemp = 0.8f
bool BaseConverter.DirtyFlag = true
float BaseConverter.EfficiencyBonus = 1

When determining final efficiency (which is multiplied against all inputs and outputs of a recipe), the EfficiencyBonus will be factored in (multiplied). Defaults to 1 (i.e. no effect), and is persistent.

Dictionary<string,float> BaseConverter.EfficiencyModifiers

When determining final efficiency (which is multiplied against all inputs and outputs of a recipe), each EfficiencyMultiplier will be factored in (multiplied) in sequence. Use for when you want to handle multiple efficiency bonuses.

string BaseConverter.ExperienceEffect = "ConverterSkill"
float BaseConverter.FillAmount = 1f
bool BaseConverter.GeneratesHeat = false
bool BaseConverter.hasAnimationGroup = false
protected
List<ResourceRatio> BaseConverter.inputList
bool BaseConverter.IsActivated = false
double BaseConverter.lastHeatFlux = 0d
double BaseConverter.lastTimeFactor
double BaseConverter.lastUpdateTime
protected
List<ResourceRatio> BaseConverter.outputList
ModuleAnimationGroup BaseConverter.partAnimationModule
protected
List<ResourceRatio> BaseConverter.reqList
string BaseConverter.resourceOutputName = ""
float BaseConverter.SpecialistBonusBase = 0.05f
float BaseConverter.SpecialistEfficiencyFactor = 0.1f

How much each level of the specified ExperienceEffect will increase efficiency

float BaseConverter.SpecialistHeatFactor = 0.1f

How much each level of the specified ExperienceEffect will reduce heat

string BaseConverter.StartActionName = "#autoLOC_6001471"
BaseEvent BaseConverter.startEvt
protected
string BaseConverter.status = ""
double BaseConverter.statusPercent
protected
string BaseConverter.StopActionName = "#autoLOC_6001472"
float BaseConverter.TakeAmount = 1
FloatCurve BaseConverter.TemperatureModifier
FloatCurve BaseConverter.ThermalEfficiency
string BaseConverter.ToggleActionName = "#autoLOC_6001473"
bool BaseConverter.UseSpecialistBonus = false

Whether or not crew experience effects should affect efficiency of the converter

bool BaseConverter.UseSpecialistHeatBonus = false

Whether or not crew experience effects should decrease heat generation of the converter

Property Documentation

virtual IResourceBroker BaseConverter.ResBroker
get
virtual ResourceConverter BaseConverter.ResConverter
get

The documentation for this class was generated from the following file: