Kerbal Space Program  1.12.4
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Expansions.Missions.Actions.ActionDialogMessage Class Reference
Inheritance diagram for Expansions.Missions.Actions.ActionDialogMessage:
Expansions.Missions.ActionModule IConfigNode Expansions.Missions.IActionModule IConfigNode Expansions.Missions.IMENodeDisplay

Public Types

enum  DialogMessageArea { DialogMessageArea.Left, DialogMessageArea.Center, DialogMessageArea.Right }
 

Public Member Functions

override void Awake ()
 
override IEnumerator Fire ()
 Run this action More...
 
override string GetInfo ()
 Get the information to be displayed about the module in the tooltip. More...
 
override string GetNodeBodyParameterString (BaseAPField field)
 Returns the string to be displayed when the parameter is displayed in the node body More...
 
override void Initialize (MENode node)
 This is called Once when an ActionModule component is instantiated. This is a mandatory Method and will set the MENode reference. Override this method in any action modules that require the MENode reference prior to Awake, but always call the base.Initialize More...
 
override void Load (ConfigNode node)
 
override void ParameterSetupComplete ()
 Can be used as a hook once all the parameters in a module have been setup. More...
 
override void Save (ConfigNode node)
 
- Public Member Functions inherited from Expansions.Missions.ActionModule
virtual Vector3 ActionLocation ()
 Get the Location in world space for this ActionModule. Default will return Vector3.zero. Override to return actual location. More...
 
void AddParameterToNodeBody (string parameter)
 Add a parameter to be displayed in the node body Used for batch processing node body parameters If you want an immediate UI update, use AddParameterToNodeBodyAndUpdateUI More...
 
void AddParameterToNodeBodyAndUpdateUI (string parameter)
 Add a parameter to be displayed in the node body Then updates the UI on the node body More...
 
void AddParameterToSAP (string parameter)
 Add a parameter to be displayed in the Settings Action Pane More...
 
virtual string GetAppObjectiveInfo ()
 
string GetDisplayName ()
 Get the localized name of the node More...
 
virtual List< IMENodeDisplayGetInternalParametersToDisplay ()
 Gets some more parameters to display. More...
 
string GetName ()
 Get the name of the action module More...
 
MENode GetNode ()
 Get the linked Mission node. More...
 
bool HasNodeBodyParameter (string parameter)
 Evaluates if the parameter is present in the node body display parameters More...
 
bool HasSAPParameter (string parameter)
 Evaluates if the parameter is present in the SAP More...
 
virtual void OnCloned (ref ActionModule actionModuleBase)
 
virtual void OnDestroy ()
 
virtual void OnPartPersistentIdChanged (uint vesselID, uint oldId, uint newId)
 Override this function to catch when a parts persistentId is changed, you should use this to update any partID references in your action where the part is in the correct vessel More...
 
virtual void OnVesselPersistentIdChanged (uint oldId, uint newId)
 Override this function to catch when a vessels persistentId is changed, you should use this to update any vesselID references in your action More...
 
virtual void OnVesselsDocking (uint oldId, uint newId)
 Override this function to catch when a Vessel Dock, you should use this to update any partID/Vessel references in your action where the part is in the correct vessel More...
 
virtual void OnVesselsUndocking (Vessel oldVessel, Vessel newVessel)
 Override this function to catch when a parts Vessel is changed, you should use this to update any partID/Vessel references in your action where the part is in the correct vessel More...
 
void RemoveParameterFromNodeBody (string parameter)
 Add a parameter to be displayed in the node body Used for batch processing node body parameters If you want an immediate UI update, use AddParameterToNodeBodyAndUpdateUI More...
 
void RemoveParameterFromNodeBodyAndUpdateUI (string parameter)
 Removes a parameter to be displayed in the node body Then updates the UI on the node body More...
 
void RemoveParameterFromSAP (string parameter)
 Remove a parameter to be displayed in the Settings Action Pane More...
 
virtual void RunValidation (MissionEditorValidator validator)
 Override this to add custom Validation checks and results to this object More...
 
void RunValidationWrapper (MissionEditorValidator validator)
 Called to run the Validation checks for this object. More...
 
void UpdateNodeBodyUI ()
 Updates the node body parameters More...
 
- Public Member Functions inherited from Expansions.Missions.IActionModule
void RunValidationWrapper (Editor.MissionEditorValidator validator)
 

Public Attributes

bool autoClose
 
int autoCloseTimeOut
 
bool autoGrowDialogHeight = false
 If set to true the node dialog height is calculated based on the text content and grows the nodeText preferred height up to the max. More...
 
bool isBriefingMessage = false
 Set to true to indicate this ActionModule instance is for the Mission Briefing at the start of the mission. More...
 
string message
 The Text of the message dialog More...
 
string messageHeading
 The Header/Title of the Message dialog More...
 
MissionInstructor missionInstructor
 The Instructor that will appear in the dialog More...
 
bool pauseMission
 
DialogMessageArea screenArea
 
int textAreaSize
 The vertical height of the dialog. More...
 
- Public Attributes inherited from Expansions.Missions.ActionModule
bool isRunning = false
 Indicates if the coroutine is running. Set to true when Fire() method starts and set to false when it is finished. Used when restartOnSceneLoad is true to restart coroutine for an ActionModule. More...
 
MENode node
 Refernce to the Node that the action is part of More...
 
List< string > parametersDisplayedInSAP
 The parameters displayed in the Settings Action Pane More...
 
bool restartOnSceneLoad = false
 Set to true if this module requires the MissionSystem to restart a Fire() coroutine on scene change. It will only do this if the coroutine was already running before the scene change. More...
 
string title = ""
 The display name for this More...
 

Protected Member Functions

void SendStateMessage (string title, string message, MessageSystemButton.MessageButtonColor color, MessageSystemButton.ButtonIcons icon)
 Sends user a text message via messaging system More...
 

Protected Attributes

MEGUIParameterNumberRange autoCloseTimeOutRange = null
 

Additional Inherited Members

- Properties inherited from Expansions.Missions.ActionModule
string name [get, set]
 the name of the module class More...
 

Member Enumeration Documentation

Enumerator
Left 
Center 
Right 

Member Function Documentation

override void Expansions.Missions.Actions.ActionDialogMessage.Awake ( )
inlinevirtual

Reimplemented from Expansions.Missions.ActionModule.

override IEnumerator Expansions.Missions.Actions.ActionDialogMessage.Fire ( )
inlinevirtual

Run this action

Reimplemented from Expansions.Missions.ActionModule.

override string Expansions.Missions.Actions.ActionDialogMessage.GetInfo ( )
inlinevirtual

Get the information to be displayed about the module in the tooltip.

Returns
Information to be displayed about the module in the tooltip

Reimplemented from Expansions.Missions.ActionModule.

override string Expansions.Missions.Actions.ActionDialogMessage.GetNodeBodyParameterString ( BaseAPField  field)
inlinevirtual

Returns the string to be displayed when the parameter is displayed in the node body

Parameters
field
Returns

Reimplemented from Expansions.Missions.ActionModule.

override void Expansions.Missions.Actions.ActionDialogMessage.Initialize ( MENode  node)
inlinevirtual

This is called Once when an ActionModule component is instantiated. This is a mandatory Method and will set the MENode reference. Override this method in any action modules that require the MENode reference prior to Awake, but always call the base.Initialize

Parameters
node

Reimplemented from Expansions.Missions.ActionModule.

override void Expansions.Missions.Actions.ActionDialogMessage.Load ( ConfigNode  node)
inlinevirtual

Reimplemented from Expansions.Missions.ActionModule.

override void Expansions.Missions.Actions.ActionDialogMessage.ParameterSetupComplete ( )
inlinevirtual

Can be used as a hook once all the parameters in a module have been setup.

Reimplemented from Expansions.Missions.ActionModule.

override void Expansions.Missions.Actions.ActionDialogMessage.Save ( ConfigNode  node)
inlinevirtual

Reimplemented from Expansions.Missions.ActionModule.

void Expansions.Missions.Actions.ActionDialogMessage.SendStateMessage ( string  title,
string  message,
MessageSystemButton.MessageButtonColor  color,
MessageSystemButton.ButtonIcons  icon 
)
inlineprotected

Sends user a text message via messaging system

Member Data Documentation

bool Expansions.Missions.Actions.ActionDialogMessage.autoClose
int Expansions.Missions.Actions.ActionDialogMessage.autoCloseTimeOut
MEGUIParameterNumberRange Expansions.Missions.Actions.ActionDialogMessage.autoCloseTimeOutRange = null
protected
bool Expansions.Missions.Actions.ActionDialogMessage.autoGrowDialogHeight = false

If set to true the node dialog height is calculated based on the text content and grows the nodeText preferred height up to the max.

bool Expansions.Missions.Actions.ActionDialogMessage.isBriefingMessage = false

Set to true to indicate this ActionModule instance is for the Mission Briefing at the start of the mission.

string Expansions.Missions.Actions.ActionDialogMessage.message

The Text of the message dialog

string Expansions.Missions.Actions.ActionDialogMessage.messageHeading

The Header/Title of the Message dialog

MissionInstructor Expansions.Missions.Actions.ActionDialogMessage.missionInstructor

The Instructor that will appear in the dialog

bool Expansions.Missions.Actions.ActionDialogMessage.pauseMission
DialogMessageArea Expansions.Missions.Actions.ActionDialogMessage.screenArea
int Expansions.Missions.Actions.ActionDialogMessage.textAreaSize

The vertical height of the dialog.


The documentation for this class was generated from the following file: