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override void | Clean () |
| Disable the part selector browser to re use later More...
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override void | Destroy () |
| Destroy this GAP Display More...
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void | Setup (MEGUIParameterPartPicker partPicker, MEPartSelectorBrowser.PartSelectionCallback onSelectionChange) |
| Setup the Action Pane display More...
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Button | AddToolbarButton (string id, string icon, string toolTip) |
| Creates a gap toolbar button control More...
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Toggle | AddToolbarToggle (string id, string icon, string toolTip, bool startState=false) |
| Creates a gap toolbar toggle control More...
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void | ClearToolbar () |
| Clean the GAP tool bar controls More...
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bool | GetMousePointOnCamera (Vector2 mousePosition, Camera canvasCamera, ref Vector2 point) |
| Gets the mouse position relative to the GAP display camera, used for ray cast objects displayed in the render texture More...
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Button | GetToolbarButton (string id) |
| Get a tool bar button More...
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virtual void | OnBeginDrag (PointerEventData eventData) |
| Event triggered on drag begin More...
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override void | OnDeselect (BaseEventData eventData) |
| Event triggered on UI selectable deselect More...
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virtual void | OnDisplayClickUp (RaycastHit?hit) |
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virtual void | OnDisplayDragEnd (RaycastHit?hit) |
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virtual void | OnDrag (PointerEventData eventData) |
| Event triggered on pointer drag More...
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virtual void | OnEndDrag (PointerEventData eventData) |
| Event triggered on drag end More...
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virtual void | OnPointerClick (PointerEventData eventData) |
| Event triggered on pointer click this gameobject rect More...
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override void | OnPointerEnter (PointerEventData eventData) |
| Event triggered on pointer enter this gameobject rect More...
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override void | OnPointerExit (PointerEventData eventData) |
| Event triggered on pointer exit this gameobject rect More...
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override void | OnPointerUp (PointerEventData eventData) |
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override void | OnSelect (BaseEventData eventData) |
| Event triggered on UI selecteable select More...
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bool | Raycast (Vector3 cameraPoint, out RaycastHit hit, int layerMask=-1) |
| Help function, makes a ray cast from the supplied camera point using the gap display camera, layer mask and hit distance values More...
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virtual void | Setup (Camera displayCamera, int layerMask) |
| Setups the Action Pane display More...
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void | UpdateDisplayArea () |
| Updates the render texture display area maintaining the game aspect ratio More...
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