Kerbal Space Program  1.12.4
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Expansions.Missions.Editor.MEGUIParameterDynamicModule Class Reference
Inheritance diagram for Expansions.Missions.Editor.MEGUIParameterDynamicModule:
Expansions.Missions.Editor.MEGUICompoundParameter Expansions.Missions.Editor.MEGUIParameter Expansions.Missions.Editor.IMEHistoryTarget Expansions.Missions.Editor.MEGUIParameterAwardModule

Public Member Functions

MEGUIParameterDynamicModule Create (DynamicModule dynamicModule, MEGUIParameterDynamicModuleList parent)
 Creates an prefab instance of this parameter. This instance wont be linked to the sap since it cant be reflected. More...
 
- Public Member Functions inherited from Expansions.Missions.Editor.MEGUICompoundParameter
override void Display ()
 Displays the compund paramter in the SAP, will sort out the inside parameters by order and re-enable the generated groups More...
 
MEGUIParameter GetSubParameter (string fieldId)
 
void OnDestroy ()
 When the compund parameter is destroyed it should take all its instantiated Sub-Parameters with it. More...
 
- Public Member Functions inherited from Expansions.Missions.Editor.MEGUIParameter
void ChangeColor (Color color)
 
MEGUIParameter Create (BaseAPField field, Transform parent, string name=null)
 Creates an intance of the ui paramter. More...
 
virtual void DisplayGAP ()
 Initalize the GAP, this is the entry point for the GAP in this parameter More...
 
virtual string GetGroupName ()
 
virtual ConfigNode GetState ()
 
void HideColor ()
 
virtual void OnHistoryPinned (ConfigNode data, HistoryType type)
 
void OnParameterReset ()
 Resets the value of this parameter to the defaultValue attribute or if defaultValue is not set reset the parameter to it inital state. More...
 
virtual void OnPointerEnter (PointerEventData eventData)
 Event triggered on pointer enter this gameobject rect More...
 
virtual void OnPointerExit (PointerEventData eventData)
 Event triggered on pointer leave this gameobject rect More...
 
virtual void RefreshUI ()
 Refresh the UI display based on the field value More...
 
void RemoveParameterByGroup (string group)
 Used to removed fields grouped More...
 
virtual void Select ()
 Set this parameter to be selected More...
 
void SetTooltipActive (bool state)
 
void SetTooltipText (string newText)
 
void ShowColor ()
 
virtual void UnSelect ()
 Set this parameter to be unselected More...
 

Public Attributes

GameObject arrowExpand
 
Button buttonExpand
 
Transform childRoot
 
GameObject container
 
Button removeButton
 
- Public Attributes inherited from Expansions.Missions.Editor.MEGUICompoundParameter
bool subParametersPinneable = true
 Defines if the sub parameters can be pinned independently of the pinned status of the parameter More...
 
bool subParametersSelectable = false
 Defines if the sub paramters can be selected independently that the main parameter selection More...
 
- Public Attributes inherited from Expansions.Missions.Editor.MEGUIParameter
GameObject gapDisplayIndicator
 Indicates that the parameter has a gap display More...
 
bool isSelectable = true
 Can this parameter be selected More...
 
MEGUIParameterGroup parentGroup
 The group this parameter is nested on More...
 
Toggle pinToggle
 Toggle that specifies if this parameter is pinned to the node body More...
 
Button resetButton
 Button used to reset this parameter More...
 
Image selectedIndicator
 Image used to display the control selected state More...
 
TextMeshProUGUI title
 Title of this paremeter More...
 

Protected Member Functions

override void Setup (string name)
 This extra steps in the Setup will instantiate the Sub-Parameters specified in the logic class and will fill the dictionary with its name as the key. More...
 
override void Setup (string name, object value, Transform transform)
 This creates the subparameters list for this compound parameter More...
 
- Protected Member Functions inherited from Expansions.Missions.Editor.MEGUICompoundParameter
virtual void Setup (string name, object value)
 This creates the subparameters list for this compound parameter More...
 
override void Update ()
 
- Protected Member Functions inherited from Expansions.Missions.Editor.MEGUIParameter
virtual void Awake ()
 
virtual void LockLocalizedText ()
 To lock the UI for editing when autoLOC's are used More...
 
virtual void OnEnable ()
 
void OnPinValueChanged (bool state)
 
virtual void ResetDefaultValue (string value)
 Reset to default value based on an attribute value More...
 
virtual void Start ()
 
void UpdateNodeBodyUI ()
 

Protected Attributes

MEGUIParameterDynamicModuleList parentParameter
 
- Protected Attributes inherited from Expansions.Missions.Editor.MEGUICompoundParameter
Dictionary< string,
MEGUIParameter
subParameters
 This dictionary holds the references to the instantiated Sub-Parameters, you can retrieve the instace by using the name of the parameter as the key. More...
 
- Protected Attributes inherited from Expansions.Missions.Editor.MEGUIParameter
BaseAPField field
 
RectTransform gapDisplayPartner = null
 The rect that will have its right value changed when the GAPIcon is shown More...
 
bool isPinned = false
 
IMENodeDisplay module
 
CanvasGroup pinCanvasGroup
 
TooltipController_Text tooltipComponent
 The Tooltip controller inside this parameter More...
 

Properties

DynamicModule dynamicModule [get, set]
 Reference to the DynamicModule instance More...
 
- Properties inherited from Expansions.Missions.Editor.MEGUICompoundParameter
bool isSubParameterMouseOver [get]
 Does any of the sub parameters been hovered More...
 
- Properties inherited from Expansions.Missions.Editor.MEGUIParameter
bool GroupStartCollapsed [get]
 Start this group collapsed in the SAP More...
 
bool HasGAP [get]
 Does this parameter has a gap display More...
 
virtual bool IsInteractable [get, set]
 Returns if this parameter is interactable More...
 
bool isMouseOver [get, set]
 Has this parameter mouse over More...
 
bool IsPinnable [get]
 
bool IsSelected [get, set]
 Returns if this parameter is selected More...
 
int Order [get, set]
 Order index for this param in the SAP display More...
 
bool TabStop [get, set]
 
string Tooltip [get]
 

Member Function Documentation

MEGUIParameterDynamicModule Expansions.Missions.Editor.MEGUIParameterDynamicModule.Create ( DynamicModule  dynamicModule,
MEGUIParameterDynamicModuleList  parent 
)
inline

Creates an prefab instance of this parameter. This instance wont be linked to the sap since it cant be reflected.

Returns
override void Expansions.Missions.Editor.MEGUIParameterDynamicModule.Setup ( string  name)
inlineprotectedvirtual

This extra steps in the Setup will instantiate the Sub-Parameters specified in the logic class and will fill the dictionary with its name as the key.

Reimplemented from Expansions.Missions.Editor.MEGUICompoundParameter.

override void Expansions.Missions.Editor.MEGUIParameterDynamicModule.Setup ( string  name,
object  value,
Transform  transform 
)
inlineprotectedvirtual

This creates the subparameters list for this compound parameter

Parameters
name
value
transform

Reimplemented from Expansions.Missions.Editor.MEGUICompoundParameter.

Member Data Documentation

GameObject Expansions.Missions.Editor.MEGUIParameterDynamicModule.arrowExpand
Button Expansions.Missions.Editor.MEGUIParameterDynamicModule.buttonExpand
Transform Expansions.Missions.Editor.MEGUIParameterDynamicModule.childRoot
GameObject Expansions.Missions.Editor.MEGUIParameterDynamicModule.container
MEGUIParameterDynamicModuleList Expansions.Missions.Editor.MEGUIParameterDynamicModule.parentParameter
protected
Button Expansions.Missions.Editor.MEGUIParameterDynamicModule.removeButton

Property Documentation

DynamicModule Expansions.Missions.Editor.MEGUIParameterDynamicModule.dynamicModule
getset

Reference to the DynamicModule instance


The documentation for this class was generated from the following file: