Kerbal Space Program  1.12.4
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Expansions.Missions.Editor.MEGUIParameterGameParameters Class Reference
Inheritance diagram for Expansions.Missions.Editor.MEGUIParameterGameParameters:
Expansions.Missions.Editor.MEGUIParameter Expansions.Missions.Editor.IMEHistoryTarget Expansions.Missions.Editor.IMEHistoryTarget

Public Member Functions

override ConfigNode GetState ()
 Return the params confignode for ME History More...
 
void OnHistoryValueChanged (ConfigNode data, HistoryType type)
 Applies history undo/redo changes More...
 
- Public Member Functions inherited from Expansions.Missions.Editor.MEGUIParameter
void ChangeColor (Color color)
 
MEGUIParameter Create (BaseAPField field, Transform parent, string name=null)
 Creates an intance of the ui paramter. More...
 
virtual void Display ()
 
virtual void DisplayGAP ()
 Initalize the GAP, this is the entry point for the GAP in this parameter More...
 
virtual string GetGroupName ()
 
void HideColor ()
 
virtual void OnHistoryPinned (ConfigNode data, HistoryType type)
 
void OnParameterReset ()
 Resets the value of this parameter to the defaultValue attribute or if defaultValue is not set reset the parameter to it inital state. More...
 
virtual void OnPointerEnter (PointerEventData eventData)
 Event triggered on pointer enter this gameobject rect More...
 
virtual void OnPointerExit (PointerEventData eventData)
 Event triggered on pointer leave this gameobject rect More...
 
virtual void RefreshUI ()
 Refresh the UI display based on the field value More...
 
void RemoveParameterByGroup (string group)
 Used to removed fields grouped More...
 
virtual void Select ()
 Set this parameter to be selected More...
 
void SetTooltipActive (bool state)
 
void SetTooltipText (string newText)
 
void ShowColor ()
 
virtual void UnSelect ()
 Set this parameter to be unselected More...
 

Public Attributes

Button openDifficultySettings = null
 
- Public Attributes inherited from Expansions.Missions.Editor.MEGUIParameter
GameObject gapDisplayIndicator
 Indicates that the parameter has a gap display More...
 
bool isSelectable = true
 Can this parameter be selected More...
 
MEGUIParameterGroup parentGroup
 The group this parameter is nested on More...
 
Toggle pinToggle
 Toggle that specifies if this parameter is pinned to the node body More...
 
Button resetButton
 Button used to reset this parameter More...
 
Image selectedIndicator
 Image used to display the control selected state More...
 
TextMeshProUGUI title
 Title of this paremeter More...
 

Protected Member Functions

void OnDifficultySettingsOpen ()
 
void OnGameParametersChanged (GameParameters settings, bool changed)
 
override void ResetDefaultValue (string value)
 Reset to default value based on an attribute value More...
 
override void Setup (string name)
 
- Protected Member Functions inherited from Expansions.Missions.Editor.MEGUIParameter
virtual void Awake ()
 
virtual void LockLocalizedText ()
 To lock the UI for editing when autoLOC's are used More...
 
virtual void OnEnable ()
 
void OnPinValueChanged (bool state)
 
virtual void Start ()
 
virtual void Update ()
 
void UpdateNodeBodyUI ()
 

Protected Attributes

DifficultyOptionsMenu difficultyPrefab
 
- Protected Attributes inherited from Expansions.Missions.Editor.MEGUIParameter
BaseAPField field
 
RectTransform gapDisplayPartner = null
 The rect that will have its right value changed when the GAPIcon is shown More...
 
bool isPinned = false
 
IMENodeDisplay module
 
CanvasGroup pinCanvasGroup
 
TooltipController_Text tooltipComponent
 The Tooltip controller inside this parameter More...
 

Properties

GameParameters FieldValue [get, set]
 
override bool IsInteractable [get, set]
 Returns if this parameter is interactable More...
 
- Properties inherited from Expansions.Missions.Editor.MEGUIParameter
bool GroupStartCollapsed [get]
 Start this group collapsed in the SAP More...
 
bool HasGAP [get]
 Does this parameter has a gap display More...
 
virtual bool IsInteractable [get, set]
 Returns if this parameter is interactable More...
 
bool isMouseOver [get, set]
 Has this parameter mouse over More...
 
bool IsPinnable [get]
 
bool IsSelected [get, set]
 Returns if this parameter is selected More...
 
int Order [get, set]
 Order index for this param in the SAP display More...
 
bool TabStop [get, set]
 
string Tooltip [get]
 

Member Function Documentation

override ConfigNode Expansions.Missions.Editor.MEGUIParameterGameParameters.GetState ( )
inline

Return the params confignode for ME History

Returns

Implements Expansions.Missions.Editor.IMEHistoryTarget.

void Expansions.Missions.Editor.MEGUIParameterGameParameters.OnDifficultySettingsOpen ( )
inlineprotected
void Expansions.Missions.Editor.MEGUIParameterGameParameters.OnGameParametersChanged ( GameParameters  settings,
bool  changed 
)
inlineprotected
void Expansions.Missions.Editor.MEGUIParameterGameParameters.OnHistoryValueChanged ( ConfigNode  data,
HistoryType  type 
)
inline

Applies history undo/redo changes

Parameters
data
type
override void Expansions.Missions.Editor.MEGUIParameterGameParameters.ResetDefaultValue ( string  value)
inlineprotectedvirtual

Reset to default value based on an attribute value

Parameters
value

Reimplemented from Expansions.Missions.Editor.MEGUIParameter.

override void Expansions.Missions.Editor.MEGUIParameterGameParameters.Setup ( string  name)
inlineprotectedvirtual

Member Data Documentation

DifficultyOptionsMenu Expansions.Missions.Editor.MEGUIParameterGameParameters.difficultyPrefab
protected
Button Expansions.Missions.Editor.MEGUIParameterGameParameters.openDifficultySettings = null

Property Documentation

GameParameters Expansions.Missions.Editor.MEGUIParameterGameParameters.FieldValue
getset
override bool Expansions.Missions.Editor.MEGUIParameterGameParameters.IsInteractable
getset

Returns if this parameter is interactable


The documentation for this class was generated from the following file: