Mission Expansions GUI Parameter for a VesselSituation
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delegate void | DelegateCallback (MEGUIParameterVesselSituation parameterReference) |
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override void | Display () |
| Displays the compund paramter in the SAP, will sort out the inside parameters by order and re-enable the generated groups More...
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override ConfigNode | GetState () |
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void | InputTextAction_SetVesselName (string newTitle) |
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void | onHistoryDropDownVessels (ConfigNode data, HistoryType type) |
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void | onHistoryResetVessel (ConfigNode data, HistoryType type) |
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void | OnHistorySetCrew (ConfigNode data, HistoryType type) |
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void | onHistorysetVesselName (ConfigNode data, HistoryType type) |
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void | onHistoryTogglePlayerBuilt (ConfigNode data, HistoryType type) |
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MEGUIParameter | GetSubParameter (string fieldId) |
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void | OnDestroy () |
| When the compund parameter is destroyed it should take all its instantiated Sub-Parameters with it. More...
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void | ChangeColor (Color color) |
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MEGUIParameter | Create (BaseAPField field, Transform parent, string name=null) |
| Creates an intance of the ui paramter. More...
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virtual void | DisplayGAP () |
| Initalize the GAP, this is the entry point for the GAP in this parameter More...
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virtual string | GetGroupName () |
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void | HideColor () |
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virtual void | OnHistoryPinned (ConfigNode data, HistoryType type) |
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void | OnParameterReset () |
| Resets the value of this parameter to the defaultValue attribute or if defaultValue is not set reset the parameter to it inital state. More...
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virtual void | OnPointerEnter (PointerEventData eventData) |
| Event triggered on pointer enter this gameobject rect More...
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virtual void | OnPointerExit (PointerEventData eventData) |
| Event triggered on pointer leave this gameobject rect More...
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virtual void | RefreshUI () |
| Refresh the UI display based on the field value More...
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void | RemoveParameterByGroup (string group) |
| Used to removed fields grouped More...
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virtual void | Select () |
| Set this parameter to be selected More...
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void | SetTooltipActive (bool state) |
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void | SetTooltipText (string newText) |
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void | ShowColor () |
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virtual void | UnSelect () |
| Set this parameter to be unselected More...
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override void | Setup (string name, object value) |
| This creates the subparameters list for this compound parameter More...
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override void | Setup (string name) |
| This extra steps in the Setup will instantiate the Sub-Parameters specified in the logic class and will fill the dictionary with its name as the key. More...
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virtual void | Setup (string name, object value, Transform transform) |
| This creates the subparameters list for this compound parameter More...
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override void | Update () |
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virtual void | Awake () |
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virtual void | LockLocalizedText () |
| To lock the UI for editing when autoLOC's are used More...
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virtual void | OnEnable () |
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void | OnPinValueChanged (bool state) |
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virtual void | ResetDefaultValue (string value) |
| Reset to default value based on an attribute value More...
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virtual void | Start () |
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void | UpdateNodeBodyUI () |
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override void Expansions.Missions.Editor.MEGUIParameterVesselSituation.Display |
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inlinevirtual |
override ConfigNode Expansions.Missions.Editor.MEGUIParameterVesselSituation.GetState |
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inlinevirtual |
void Expansions.Missions.Editor.MEGUIParameterVesselSituation.InputTextAction_SetVesselName |
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string |
newTitle | ) |
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inline |
void Expansions.Missions.Editor.MEGUIParameterVesselSituation.onHistoryDropDownVessels |
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ConfigNode |
data, |
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HistoryType |
type |
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inline |
void Expansions.Missions.Editor.MEGUIParameterVesselSituation.onHistoryResetVessel |
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ConfigNode |
data, |
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HistoryType |
type |
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inline |
void Expansions.Missions.Editor.MEGUIParameterVesselSituation.OnHistorySetCrew |
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ConfigNode |
data, |
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HistoryType |
type |
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inline |
void Expansions.Missions.Editor.MEGUIParameterVesselSituation.onHistorysetVesselName |
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ConfigNode |
data, |
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HistoryType |
type |
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inline |
void Expansions.Missions.Editor.MEGUIParameterVesselSituation.onHistoryTogglePlayerBuilt |
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ConfigNode |
data, |
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HistoryType |
type |
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) |
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inline |
override void Expansions.Missions.Editor.MEGUIParameterVesselSituation.Setup |
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string |
name, |
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object |
value |
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inlineprotectedvirtual |
Button Expansions.Missions.Editor.MEGUIParameterVesselSituation.buttonCreateVessel |
Button Expansions.Missions.Editor.MEGUIParameterVesselSituation.buttonExpand |
Button Expansions.Missions.Editor.MEGUIParameterVesselSituation.buttonRemove |
Button Expansions.Missions.Editor.MEGUIParameterVesselSituation.buttonReset |
Button Expansions.Missions.Editor.MEGUIParameterVesselSituation.buttonSetCrew |
RectTransform Expansions.Missions.Editor.MEGUIParameterVesselSituation.containerButtons |
RectTransform Expansions.Missions.Editor.MEGUIParameterVesselSituation.containerDropDowns |
RectTransform Expansions.Missions.Editor.MEGUIParameterVesselSituation.containerHeader |
TMP_Dropdown Expansions.Missions.Editor.MEGUIParameterVesselSituation.dropDownVessels |
Image Expansions.Missions.Editor.MEGUIParameterVesselSituation.imageBackGround |
Image Expansions.Missions.Editor.MEGUIParameterVesselSituation.imageHeader |
TMP_InputField Expansions.Missions.Editor.MEGUIParameterVesselSituation.inputVesselName |
Toggle Expansions.Missions.Editor.MEGUIParameterVesselSituation.toggleCustomDefined |
ToggleGroup Expansions.Missions.Editor.MEGUIParameterVesselSituation.toggleGroupVesselType |
Toggle Expansions.Missions.Editor.MEGUIParameterVesselSituation.togglePlayerBuilt |
VesselSituation Expansions.Missions.Editor.MEGUIParameterVesselSituation.FieldValue |
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getset |
The documentation for this class was generated from the following file: