void Expansions.Missions.Editor.MENodeCategorizer.ClearSearchField |
( |
| ) |
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inline |
Clear the search field and reset the search.
void Expansions.Missions.Editor.MENodeCategorizer.DisplayNodesInCategory |
( |
string |
newCategory | ) |
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inline |
Displays the nodes which belong in a specific category in the toolbox
void Expansions.Missions.Editor.MENodeCategorizer.EnableDrag |
( |
bool |
enable | ) |
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inline |
void Expansions.Missions.Editor.MENodeCategorizer.EnableDrag |
( |
Func< MEGUINodeIcon, bool > |
criteria, |
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bool |
enable |
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) |
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inline |
void Expansions.Missions.Editor.MENodeCategorizer.FocusSearchField |
( |
| ) |
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inline |
List<string> Expansions.Missions.Editor.MENodeCategorizer.GetDisplayedNodeNames |
( |
| ) |
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inline |
void Expansions.Missions.Editor.MENodeCategorizer.HighLightDisplayedNodeIcon |
( |
bool |
isActive | ) |
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inline |
void Expansions.Missions.Editor.MENodeCategorizer.HighlightNodes |
( |
bool |
highlight | ) |
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inline |
void Expansions.Missions.Editor.MENodeCategorizer.HighlightNodes |
( |
Func< MEGUINodeIcon, bool > |
criteria, |
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bool |
highlight |
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) |
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inline |
void Expansions.Missions.Editor.MENodeCategorizer.HightLightCategoryButton |
( |
bool |
isActive | ) |
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inline |
void Expansions.Missions.Editor.MENodeCategorizer.HightLightCategoryButton |
( |
string |
categoryName, |
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bool |
isActive |
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) |
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inline |
void Expansions.Missions.Editor.MENodeCategorizer.HightLightNodeIcon |
( |
MEGUINodeIcon |
nodeIcon, |
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bool |
isActive |
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) |
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inline |
void Expansions.Missions.Editor.MENodeCategorizer.RefreshCurrentDisplay |
( |
| ) |
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inline |
Refresh the display of the current category
void Expansions.Missions.Editor.MENodeCategorizer.ResetStoredIcons |
( |
| ) |
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inline |
void Expansions.Missions.Editor.MENodeCategorizer.SearchField_OnValueChange |
( |
string |
s, |
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Action |
ballback |
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) |
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inline |
IconLoader Expansions.Missions.Editor.MENodeCategorizer.categoryIconLoader |
GameObject Expansions.Missions.Editor.MENodeCategorizer.categoryIconLoaderPrefab |
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protected |
Transform Expansions.Missions.Editor.MENodeCategorizer.displayedNodeIconTransformParent |
Parent transform for all the node icons that are being displayed.
MEBasicNodeListFilterList<MEGUINodeIcon> Expansions.Missions.Editor.MENodeCategorizer.ExcludeFilters |
Prefab for instantiation node category buttons.
Transform Expansions.Missions.Editor.MENodeCategorizer.nodeCategoryButtonTransformParent |
Parent transform for all of the node category buttons
IconLoader Expansions.Missions.Editor.MENodeCategorizer.nodeIconLoader |
GameObject Expansions.Missions.Editor.MENodeCategorizer.nodeIconLoaderPrefab |
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protected |
MEGUINodeIcon Expansions.Missions.Editor.MENodeCategorizer.NodeIconPrefab |
Prefab for instantiating node icons.
Search field where user can type search data.
float Expansions.Missions.Editor.MENodeCategorizer.searchKeystrokeDelay = 0.25f |
How long we should wait before starting a search.
bool Expansions.Missions.Editor.MENodeCategorizer.ShowingSearchResults |
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get |
True if the Toolbox is currently showing search results to the user.
The documentation for this class was generated from the following file: