Action data holder class
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System.Guid | StateId [get, set] |
| The history stateID for this action - used for detecting where in the stack of actions we are More...
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Expansions.Missions.Editor.MissionEditorHistory.HistoryAction.HistoryAction |
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IMEHistoryTarget |
target, |
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ActionCallback |
callback, |
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bool |
destroyOnClear, |
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System.Guid |
currentHistoryStateID, |
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params MonoBehaviour[] |
destroyTargets |
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) |
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inline |
Creates a new instance of this class
- Parameters
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target | History target |
callback | Callback delegate that gets triggered to undo this action |
destroyOnClear | Indicates whatever the target object should be destroyed if the redo history gets overridden |
currentHistoryStateID | The History Controllers stateID at the time wthis was created |
Expansions.Missions.Editor.MissionEditorHistory.HistoryAction.HistoryAction |
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HistoryAction |
action | ) |
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inline |
Creates a new instance of this class based on another instance
- Parameters
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ActionCallback Expansions.Missions.Editor.MissionEditorHistory.HistoryAction.callback |
ConfigNode Expansions.Missions.Editor.MissionEditorHistory.HistoryAction.data |
bool Expansions.Missions.Editor.MissionEditorHistory.HistoryAction.destroyOnClear |
MonoBehaviour [] Expansions.Missions.Editor.MissionEditorHistory.HistoryAction.destroyTargets |
IMEHistoryTarget Expansions.Missions.Editor.MissionEditorHistory.HistoryAction.target |
System.Guid Expansions.Missions.Editor.MissionEditorHistory.HistoryAction.StateId |
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getset |
The history stateID for this action - used for detecting where in the stack of actions we are
The documentation for this class was generated from the following file: