void Expansions.Missions.Editor.NodeListTooltip.DisplayExtendedInfo |
( |
bool |
display, |
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|
string |
rmbHintText |
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) |
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inline |
Display the extended information for a node.
- Parameters
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display | Display the extended information if true, hide otherwise. |
rmbHintText | String to show as the Right-Mouse Button hint. |
void Expansions.Missions.Editor.NodeListTooltip.Setup |
( |
MEBasicNode |
basicNode, |
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RawImage |
image |
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) |
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inline |
Setup a Node list ToolTip.
- Parameters
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basicNode | Basic node with all the information for the tooltip. |
Sprite Expansions.Missions.Editor.NodeListTooltip.extInfoActionModuleSprite |
Sprite to add to change the colours for the action module extended information.
RectTransform Expansions.Missions.Editor.NodeListTooltip.extInfoListContainer |
Parent transform of all the extended information.
RectTransform Expansions.Missions.Editor.NodeListTooltip.extInfoListSpacerPrefab |
Spacer to divide the different parameters in the extended information list from each other.
Sprite Expansions.Missions.Editor.NodeListTooltip.extInfoTestModuleSprite |
Sprite to add to change the colours for the test module extended information.
Prefab for displaying the extended information.
RawImage Expansions.Missions.Editor.NodeListTooltip.imageNode |
Texture for the icon representing the node.
GameObject Expansions.Missions.Editor.NodeListTooltip.panelExtended |
Gameobject that's created to display the extended information.
Text for the description of the node.
Text for the docking information for the node.
Text for the name of the node.
Text for the Right-Mouse Button hint for the extended information.
bool Expansions.Missions.Editor.NodeListTooltip.HasExtendedInfo |
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get |
Does the tooltip have any extended information to display?
The documentation for this class was generated from the following file:
- KSP/Assets/Expansions/Missions/_UI5/Screens/MissionEditorScreen/Scripts/NodeListTooltip.cs