Enumerator |
---|
None |
|
ToggleDetails |
|
Callback |
|
CallbackToggle |
|
Instantiate the mono for a node and send it back
- Parameters
-
node | |
buttonAction | |
buttonCallback | |
- Returns
Instantiate the mono for a node and send it back
- Parameters
-
node | |
buttonAction | |
buttonCallback | |
- Returns
void Expansions.Missions.Flow.MEFlowUINode.SetNode |
( |
MENode |
node | ) |
|
|
inline |
Set the node thats associated with this FlowUINode
- Parameters
-
void Expansions.Missions.Flow.MEFlowUINode.SetStatus |
( |
MEFlowParser |
parser | ) |
|
|
inline |
Callback<PointerEventData> Expansions.Missions.Flow.MEFlowUINode.buttonCallback |
TMP_Text Expansions.Missions.Flow.MEFlowUINode.description |
Image Expansions.Missions.Flow.MEFlowUINode.iconComplete |
Image Expansions.Missions.Flow.MEFlowUINode.iconEvent |
GameObject Expansions.Missions.Flow.MEFlowUINode.leader |
The Leader gameobject that holds the various leader images
GameObject Expansions.Missions.Flow.MEFlowUINode.leaderComplete |
GameObject Expansions.Missions.Flow.MEFlowUINode.leaderEnd |
GameObject Expansions.Missions.Flow.MEFlowUINode.leaderEvent |
GameObject Expansions.Missions.Flow.MEFlowUINode.leaderNext |
GameObject Expansions.Missions.Flow.MEFlowUINode.leaderNextAndEnd |
GameObject Expansions.Missions.Flow.MEFlowUINode.leaderVessel |
TMP_Text Expansions.Missions.Flow.MEFlowUINode.title |
Button Expansions.Missions.Flow.MEFlowUINode.titleButton |
Toggle Expansions.Missions.Flow.MEFlowUINode.toggle |
Image Expansions.Missions.Flow.MEFlowUINode.unreachableOverlay |
MENode Expansions.Missions.Flow.MEFlowUINode.Node |
|
get |
The documentation for this class was generated from the following file: