override void Expansions.Missions.Runtime.MissionsApp.DisplayApp |
( |
| ) |
|
|
inlineprotectedvirtual |
override Vector3 Expansions.Missions.Runtime.MissionsApp.GetAppScreenPos |
( |
Vector3 |
defaultAnchorPos | ) |
|
|
inlineprotectedvirtual |
MissionsAppVesselInfo Expansions.Missions.Runtime.MissionsApp.GetVesselListAppVesselInfo |
( |
uint |
persistentId | ) |
|
|
inline |
override void Expansions.Missions.Runtime.MissionsApp.HideApp |
( |
| ) |
|
|
inlineprotectedvirtual |
override bool Expansions.Missions.Runtime.MissionsApp.OnAppAboutToStart |
( |
| ) |
|
|
inlineprotectedvirtual |
override void Expansions.Missions.Runtime.MissionsApp.OnAppDestroy |
( |
| ) |
|
|
inlineprotectedvirtual |
override void Expansions.Missions.Runtime.MissionsApp.OnAppInitialized |
( |
| ) |
|
|
inlineprotectedvirtual |
void Expansions.Missions.Runtime.MissionsApp.RefreshMissionRequested |
( |
Mission |
mission, |
|
|
bool |
changePositions = true |
|
) |
| |
|
inline |
void Expansions.Missions.Runtime.MissionsApp.ResetVesselsCountsLists |
( |
Mission |
mission | ) |
|
|
inline |
Clears and resets all the statics and gameobjects for Vessels. Call when leaving the editor after completed building all vessels in the list.
- Parameters
-
Set the Vessel Item readyIcon (the tick box on the left side of the vessel header list item) Will also set the MissionsAppVesselInfo vesselLaunched
- Parameters
-
void Expansions.Missions.Runtime.MissionsApp.UpdateLauncherButtonPlayAnim |
( |
float |
duration = 5f | ) |
|
|
inline |
void Expansions.Missions.Runtime.MissionsApp.UpdateLauncherButtonStopAnim |
( |
| ) |
|
|
inline |
MissionsApp Expansions.Missions.Runtime.MissionsApp.Instance |
|
static |
float Expansions.Missions.Runtime.MissionsApp.refreshTimeToWait = 0.5f |
This is the Current Vessel selected for building in the Editor
DictionaryValueList<string, MissionListItem> Expansions.Missions.Runtime.MissionsApp.MissionList |
|
get |
A dictionary of the Mission List shown during Flight Scene
A DictionaryValueList of the Vessel List shown during Editor Scene
The documentation for this class was generated from the following file:
- KSP/Assets/Expansions/Missions/_UI5/Apps/MissionsApp/scripts/MissionsApp.cs