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bool | PositioningComplete [get] |
| Is false until the LaunchPad is positioned to the terrain (which is done only once) and then will be true. More...
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void Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.OnScenerySettingChanged |
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void Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.ResetPositioning |
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This will reset the positioning of the mobile launchpad and it's legs, etc. But it will not check if there is a vessel on it before doing so. Use at your own risk!
Transform [] Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.BottomPoints |
An Array of transforms at the bottom of each ExtensionPoint. These are used to raycast to the ground first and adjust the overall model height so that all legs start above the ground.
PQSCity2 Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.City |
This is the reference to the PQSCity2 this script is attached to.
ExtensionPoint [] Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.ExtensionPoints |
An Array of the ExtensionPoint's that this script will stretch to match the terrain.
Transform [] Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.hideOnWaterSurface |
An array of objects to turn off if the LaunchPad is on the surface of Water.
bool Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.hideRampOverMax = true |
If this is true the entire ramp is hidden if it cannot reach the ground. If it is false, the Ramp will ALWAYS appear regardless.
LaunchSite Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.launchSite |
float Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.minimumModelClearance = 0.2f |
The minimum height the BottomPoints will be positioned from the terrain.
Transform Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.RampEnd |
Reference to the Transform that is the end of the Ramp Section. Repeated ramp sections will be attached at this point.
Transform [] Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.RampObjects |
An array of objects associated with the Ramp that will be turned on or off.
Transform Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.RampStart |
Reference to the Transform that is the Start of the Ramp Section
bool Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.scaleMaterial = false |
If this is true the material/texture on the models legs will be scaled. If it is false it will not.
Transform [] Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.showOnWaterSurface |
An array of objects to turn on if the LaunchPad is on the surface of Water.
float Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.waterModelClearance = 0.5f |
The clearance required if placed on the water.
bool Expansions.Missions.Scenery.Scripts.PositionMobileLaunchPad.PositioningComplete |
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Is false until the LaunchPad is positioned to the terrain (which is done only once) and then will be true.
The documentation for this class was generated from the following file: