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Expansions.Missions.Tests.TestScienceExperiment Class Reference

Test for Science Experiments. Two situations are catered for. Experiments transmitted successfully to RnD and Experiments when deployed. More...

Inheritance diagram for Expansions.Missions.Tests.TestScienceExperiment:
Expansions.Missions.TestModule Expansions.Missions.IScoreableObjective Expansions.Missions.INodeBody IConfigNode Expansions.Missions.ITestModule IConfigNode Expansions.Missions.IMENodeDisplay

Public Member Functions

override void Awake ()
 
override void Cleared ()
 Method to overide if you want to do stuff when a node is deactivated More...
 
override string GetAppObjectiveInfo ()
 
override string GetInfo ()
 Get the information to be displayed about the module in the tooltip. More...
 
CelestialBody GetNodeBody ()
 Get the CelestialBody associated with this node. More...
 
override string GetNodeBodyParameterString (BaseAPField field)
 Returns the string to be displayed when the parameter is displayed in the node body More...
 
object GetScoreModifier (Type scoreModule)
 Gets the modifier value to be applied on a certain score module More...
 
bool HasNodeBody ()
 Does this Node have a CelestialBody associated with it? More...
 
override void Initialized ()
 Method to overide if you want to do stuff when a node is activated More...
 
override void Load (ConfigNode node)
 
void OnExperimentDeployed (ScienceData scienceDataIn)
 Fires when a Science report is generated Will test experimentID, biome, situation, celestialbody Name as appropriate for those that are not set to null. More...
 
void OnScienceReceived (float scienceValue, ScienceSubject scienceSubjectIn, ProtoVessel vessel, bool reverseEngineered)
 Fires when Science is Received by RnD Will test experimentID, biome, situation, celestialbody Name as appropriate for those that are not set to null. More...
 
override void RunValidation (MissionEditorValidator validator)
 Override this to add custom Validation checks and results to this object More...
 
override void Save (ConfigNode node)
 
override bool Test ()
 Execute the test of the base TestModule More...
 
- Public Member Functions inherited from Expansions.Missions.TestModule
void AddParameterToNodeBody (string parameter)
 Add a parameter to be displayed in the node body Used for batch processing node body parameters If you want an immediate UI update, use AddParameterToNodeBodyAndUpdateUI More...
 
void AddParameterToNodeBodyAndUpdateUI (string parameter)
 Add a parameter to be displayed in the node body Then updates the UI on the node body More...
 
void AddParameterToSAP (string parameter)
 Add a parameter to be displayed in the Settings Action Pane More...
 
TestModule ClearTest ()
 Run anything we need on Deactivating a Test More...
 
string GetDisplayName ()
 Get the localized name of the node More...
 
virtual List< IMENodeDisplayGetInternalParametersToDisplay ()
 Gets some more parameters to display. More...
 
string GetName ()
 Get the name of the action module More...
 
MENode GetNode ()
 Get the linked Mission node. More...
 
bool HasNodeBodyParameter (string parameter)
 Evaluates if the parameter is present in the node body display parameters More...
 
bool HasSAPParameter (string parameter)
 Evaluates if the parameter is present in the SAP More...
 
virtual void Initialize (TestGroup testGroup, string title="")
 This is called Once when a TestModule component is instantiated. This is a mandatory Method and will set the MENode reference. Override this method in any action modules that require the MENode reference prior to Awake, but always call the base.Initialize More...
 
TestModule InitializeTest ()
 Run anything we need on Activating a Test More...
 
virtual void OnDestroy ()
 
virtual void OnPartPersistentIdChanged (uint vesselID, uint oldId, uint newId)
 Override this function to catch when a parts persistentId is changed, you should use this to update any partID references in your action where the part is in the correct vessel More...
 
virtual void OnVesselDocking (uint oldId, uint newId)
 Override this function to catch when a vessels persistentId is about to change as a result of a vessel docking event. More...
 
virtual void OnVesselPersistentIdChanged (uint oldId, uint newId)
 Override this function to catch when a vessels persistentId is changed, you should use this to update any vesselID references in your action More...
 
virtual void OnVesselsUndocking (Vessel oldVessel, Vessel newVessel)
 Override this function to catch when a parts Vessel is changed, you should use this to update any partID/Vessel references in your action where the part is in the correct vessel More...
 
virtual void ParameterSetupComplete ()
 Perform all the setup operations that we need when the module is initialised in the mission builder. More...
 
void RemoveParameterFromNodeBody (string parameter)
 Add a parameter to be displayed in the node body Used for batch processing node body parameters If you want an immediate UI update, use AddParameterToNodeBodyAndUpdateUI More...
 
void RemoveParameterFromNodeBodyAndUpdateUI (string parameter)
 Removes a parameter to be displayed in the node body Then updates the UI on the node body More...
 
void RemoveParameterFromSAP (string parameter)
 Remove a parameter to be displayed in the Settings Action Pane More...
 
void RunValidationWrapper (MissionEditorValidator validator)
 Called to run the Validation checks for this object. More...
 
virtual bool ShouldCreateCheckpoint ()
 Used by the Test Mission checkpoint system to determine whether to create a checkpoint when this module fires or not. More...
 
void UpdateNodeBodyUI ()
 Updates the node body parameters More...
 
- Public Member Functions inherited from Expansions.Missions.ITestModule
void RunValidationWrapper (Editor.MissionEditorValidator validator)
 

Public Attributes

MissionBiome biomeData
 Biome where the experiment should occur, this value can be empty to test agains all biomes. More...
 
string DeployorReceived = ""
 Set to Deployed or Received indicating if the test is considered successful when the science experiement is deployed (conducted) or Received (transmitted back to Kerbin) More...
 
string experimentID = ""
 Any particular experimentID we are interested in testing. Set to null if not to be tested. More...
 
string experimentSituation = ""
 Any particular ExperimentSituation we are interested in testing. This is stored as a string because enums can't have null values. Set to null if not to be tested. More...
 
- Public Attributes inherited from Expansions.Missions.TestModule
bool hasOrbit = false
 
bool hasWaypoint = false
 True if a WayPoint exists for this module. More...
 
List< string > parametersDisplayedInSAP
 The parameters displayed in the Settings Action Pane More...
 
string title = ""
 The display name for this More...
 

Additional Inherited Members

- Properties inherited from Expansions.Missions.TestModule
string name [get, set]
 the name of the module class More...
 
MENode node [get, set]
 Refernce to the Node that the test is part of More...
 
TestGroup testGroup [get, set]
 Refernce to the Node that the test is part of More...
 

Detailed Description

Test for Science Experiments. Two situations are catered for. Experiments transmitted successfully to RnD and Experiments when deployed.

Member Function Documentation

override void Expansions.Missions.Tests.TestScienceExperiment.Awake ( )
inlinevirtual

Reimplemented from Expansions.Missions.TestModule.

override void Expansions.Missions.Tests.TestScienceExperiment.Cleared ( )
inlinevirtual

Method to overide if you want to do stuff when a node is deactivated

Reimplemented from Expansions.Missions.TestModule.

override string Expansions.Missions.Tests.TestScienceExperiment.GetAppObjectiveInfo ( )
inlinevirtual

Reimplemented from Expansions.Missions.TestModule.

override string Expansions.Missions.Tests.TestScienceExperiment.GetInfo ( )
inlinevirtual

Get the information to be displayed about the module in the tooltip.

Returns
Information to be displayed about the module in the tooltip

Reimplemented from Expansions.Missions.TestModule.

CelestialBody Expansions.Missions.Tests.TestScienceExperiment.GetNodeBody ( )
inline

Get the CelestialBody associated with this node.

Returns
CelestialBody or Null

Implements Expansions.Missions.INodeBody.

override string Expansions.Missions.Tests.TestScienceExperiment.GetNodeBodyParameterString ( BaseAPField  field)
inlinevirtual

Returns the string to be displayed when the parameter is displayed in the node body

Parameters
field
Returns

Reimplemented from Expansions.Missions.TestModule.

object Expansions.Missions.Tests.TestScienceExperiment.GetScoreModifier ( Type  scoreModule)
inline

Gets the modifier value to be applied on a certain score module

Parameters
scoreModule
Returns

Implements Expansions.Missions.IScoreableObjective.

bool Expansions.Missions.Tests.TestScienceExperiment.HasNodeBody ( )
inline

Does this Node have a CelestialBody associated with it?

Returns
True or False.

Implements Expansions.Missions.INodeBody.

override void Expansions.Missions.Tests.TestScienceExperiment.Initialized ( )
inlinevirtual

Method to overide if you want to do stuff when a node is activated

Reimplemented from Expansions.Missions.TestModule.

override void Expansions.Missions.Tests.TestScienceExperiment.Load ( ConfigNode  node)
inlinevirtual

Reimplemented from Expansions.Missions.TestModule.

void Expansions.Missions.Tests.TestScienceExperiment.OnExperimentDeployed ( ScienceData  scienceDataIn)
inline

Fires when a Science report is generated Will test experimentID, biome, situation, celestialbody Name as appropriate for those that are not set to null.

Parameters
scienceDataIn
void Expansions.Missions.Tests.TestScienceExperiment.OnScienceReceived ( float  scienceValue,
ScienceSubject  scienceSubjectIn,
ProtoVessel  vessel,
bool  reverseEngineered 
)
inline

Fires when Science is Received by RnD Will test experimentID, biome, situation, celestialbody Name as appropriate for those that are not set to null.

Parameters
scienceValue
scienceSubjectIn
vessel
reverseEngineered
override void Expansions.Missions.Tests.TestScienceExperiment.RunValidation ( MissionEditorValidator  validator)
inlinevirtual

Override this to add custom Validation checks and results to this object

Parameters
validatorThe MissionValidator that the results will be added to

Reimplemented from Expansions.Missions.TestModule.

override void Expansions.Missions.Tests.TestScienceExperiment.Save ( ConfigNode  node)
inlinevirtual

Reimplemented from Expansions.Missions.TestModule.

override bool Expansions.Missions.Tests.TestScienceExperiment.Test ( )
inlinevirtual

Execute the test of the base TestModule

Returns
Returns true or false

Reimplemented from Expansions.Missions.TestModule.

Member Data Documentation

MissionBiome Expansions.Missions.Tests.TestScienceExperiment.biomeData

Biome where the experiment should occur, this value can be empty to test agains all biomes.

string Expansions.Missions.Tests.TestScienceExperiment.DeployorReceived = ""

Set to Deployed or Received indicating if the test is considered successful when the science experiement is deployed (conducted) or Received (transmitted back to Kerbin)

string Expansions.Missions.Tests.TestScienceExperiment.experimentID = ""

Any particular experimentID we are interested in testing. Set to null if not to be tested.

string Expansions.Missions.Tests.TestScienceExperiment.experimentSituation = ""

Any particular ExperimentSituation we are interested in testing. This is stored as a string because enums can't have null values. Set to null if not to be tested.


The documentation for this class was generated from the following file: