Expansions.Serenity.RobotArmFX.RobotArmFXDrill.RobotArmFXDrill |
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inline |
override void Expansions.Serenity.RobotArmFX.RobotArmFXDrill.Load |
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ConfigNode |
node | ) |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXDrill.OnEffectStart |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXDrill.OnEffectStop |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXDrill.OnStart |
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Part |
part | ) |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXDrill.OnUpdate |
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float |
animationTime, |
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float |
distanceFromSurface, |
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Vector3 |
instrumentTargetPosition |
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inlinevirtual |
Called to update effects as the animation plays.
- Parameters
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animationTime | Time that has passed for the scan animation. |
distanceFromSurface | Distance that the scanner head will stop at from the surface. |
instrumentTargetPosition | Target position that the instrument should be pointing at. |
Implements Expansions.Serenity.RobotArmFX.RobotArmScannerFX.
override void Expansions.Serenity.RobotArmFX.RobotArmFXDrill.Save |
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ConfigNode |
node | ) |
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inlinevirtual |
Transform Expansions.Serenity.RobotArmFX.RobotArmFXDrill.drillBaseTransform |
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protected |
Transform to use to start the raycasts for the drill VFX.
string Expansions.Serenity.RobotArmFX.RobotArmFXDrill.drillBaseTransformName = "DrillBaseTransform" |
Name of the transform to use to start the raycasts for the drill VFX.
Transform Expansions.Serenity.RobotArmFX.RobotArmFXDrill.drillEffectTransform |
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protected |
Transform on which to find the drill VFX.
string Expansions.Serenity.RobotArmFX.RobotArmFXDrill.drillEffectTransformName = "DrillParticles" |
Name of the transform on which to find the drill VFX.
Transform Expansions.Serenity.RobotArmFX.RobotArmFXDrill.drillTipTransform |
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protected |
Transform to use to end the raycasts for the drill VFX.
string Expansions.Serenity.RobotArmFX.RobotArmFXDrill.drillTipTransformName = "DrillHeadTransform" |
Name of the transform to use to end the raycasts for the drill VFX.
RaycastHit Expansions.Serenity.RobotArmFX.RobotArmFXDrill.hitInfo |
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protected |
Used to store raycast results and avoid memory churn.
The documentation for this class was generated from the following file:
- KSP/Assets/Expansions/Serenity/Scripts/Part Scripts/PartModules/Science/RobotArmFX/RobotArmFXDrill.cs