Expansions.Serenity.RobotArmFX.RobotArmFXLaser.RobotArmFXLaser |
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inline |
override void Expansions.Serenity.RobotArmFX.RobotArmFXLaser.Load |
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ConfigNode |
node | ) |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXLaser.OnEffectStart |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXLaser.OnEffectStop |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXLaser.OnStart |
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Part |
part | ) |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXLaser.OnUpdate |
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float |
animationTime, |
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float |
distanceFromSurface, |
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Vector3 |
instrumentTargetPosition |
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inlinevirtual |
Called to update effects as the animation plays.
- Parameters
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animationTime | Time that has passed for the scan animation. |
distanceFromSurface | Distance that the scanner head will stop at from the surface. |
instrumentTargetPosition | Target position that the instrument should be pointing at. |
Implements Expansions.Serenity.RobotArmFX.RobotArmScannerFX.
override void Expansions.Serenity.RobotArmFX.RobotArmFXLaser.Save |
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ConfigNode |
node | ) |
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inlinevirtual |
string Expansions.Serenity.RobotArmFX.RobotArmFXLaser.configLaserEffectColor = "#FF0000" |
Colour of the laser effect saved in the config file.
bool Expansions.Serenity.RobotArmFX.RobotArmFXLaser.hasPerformedSetupRaycast = false |
Whether the laser VFX has performed the raycast to set itself up yet.
Color Expansions.Serenity.RobotArmFX.RobotArmFXLaser.laserEffectColor = Color.red |
Colour of the laser effect.
Transform Expansions.Serenity.RobotArmFX.RobotArmFXLaser.laserEffectTransform |
Transform to use for displaying the laser VFX.
string Expansions.Serenity.RobotArmFX.RobotArmFXLaser.laserEffectTransformName = "LaserTransform" |
Name of the transform to use for displaying the laser VFX.
float Expansions.Serenity.RobotArmFX.RobotArmFXLaser.laserEffectWidth = 0.01f |
Width of the line renderer use for the laser.
LineRenderer Expansions.Serenity.RobotArmFX.RobotArmFXLaser.laserLineRenderer |
Line renderer to use for displaying the laser VFX.
Vector3 Expansions.Serenity.RobotArmFX.RobotArmFXLaser.laserTarget |
The laser will aim at this point.
The documentation for this class was generated from the following file:
- KSP/Assets/Expansions/Serenity/Scripts/Part Scripts/PartModules/Science/RobotArmFX/RobotArmFXLaser.cs