void KSP.FX.Fireworks.FireworkFXDefinition.Load |
( |
ConfigNode |
node | ) |
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inline |
void KSP.FX.Fireworks.FireworkFXDefinition.Save |
( |
ConfigNode |
node | ) |
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inline |
string KSP.FX.Fireworks.FireworkFXDefinition.color1Name = "Color 1" |
The UI name of the burst Color 1 field
string KSP.FX.Fireworks.FireworkFXDefinition.color2Name = "Color 2" |
The UI name of the burst Color 2 field
string KSP.FX.Fireworks.FireworkFXDefinition.color3Name = "none" |
The UI name of the burst Color 3 field
string KSP.FX.Fireworks.FireworkFXDefinition.crackleSFX = "none" |
string KSP.FX.Fireworks.FireworkFXDefinition.displayName = "Bare" |
The UI name of the effect
FireworkEffectType KSP.FX.Fireworks.FireworkFXDefinition.fwType = FireworkEffectType.TRAIL |
Whether this is a trail or a burst
int KSP.FX.Fireworks.FireworkFXDefinition.id = -1 |
float KSP.FX.Fireworks.FireworkFXDefinition.maxTrailLifetime = -1 |
The aximum life of trail particles
float KSP.FX.Fireworks.FireworkFXDefinition.minTrailLifetime = -1 |
The minimum life of trail particles
string KSP.FX.Fireworks.FireworkFXDefinition.name = "bareTrail" |
The internal name of the effect
string KSP.FX.Fireworks.FireworkFXDefinition.prefabName = "fx_fwTrail1" |
The internal name of the prefab
bool KSP.FX.Fireworks.FireworkFXDefinition.randomizeBurstOrientation |
Defines if the burst direction is randomized.
The documentation for this class was generated from the following file: