void KSP.UI.Rendering.RTCanvas.Awake |
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inlineprotected |
void KSP.UI.Rendering.RTCanvas.FindCanvasesUsingCamera |
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inline |
void KSP.UI.Rendering.RTCanvas.OnDestroy |
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inlineprotected |
void KSP.UI.Rendering.RTCanvas.SetUIOpacity |
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inlineprotected |
void KSP.UI.Rendering.RTCanvas.SetupRT |
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inlineprotected |
void KSP.UI.Rendering.RTCanvas.SetupRT |
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int |
height, |
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int |
width |
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) |
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inlineprotected |
< poke this so canvas is forced to redraw
void KSP.UI.Rendering.RTCanvas.SetupRTCanvas |
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inlineprotected |
< create a new camera and canvas to render the texture
< redirect any other canvases that may be using this same camera to use the new one
The documentation for this class was generated from the following file: