float KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.angularDragMax = 10f |
float KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.angularDragMin = 0.01f |
Slider KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.angularDragSlider |
Toggle KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.applyDrag |
float KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.cubeMultiplierMax = 0.1f |
float KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.cubeMultiplierMin = 0.001f |
Slider KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.cubeMultiplierSlider |
Toggle KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.dragAcceleration |
Toggle KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.dragSpheres |
float KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.globalDragMax = 10f |
float KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.globalDragMin = 0.1f |
Slider KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.globalDragSlider |
Toggle KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.nonPhysicalCoM |
Toggle KSP.UI.Screens.DebugToolbar.Screens.Physics.ScreenDrag.nonPhysicalDrag |
The documentation for this class was generated from the following file:
- KSP/Assets/_UI5/Screens/DebugToolbar/Screens/Physics/ScreenDrag.cs