Use to Store a Part Icon GameObject Reference and cache it's Renderers
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Use to Store a Part Icon GameObject Reference and cache it's Renderers
KSP.UI.Screens.Editor.PartIcon.PartIcon |
( |
GameObject |
newPartIcon | ) |
|
|
inline |
Create a new PartIcon
- Parameters
-
newPartIcon | The Icon GameObject |
void KSP.UI.Screens.Editor.PartIcon.DestroyIcon |
( |
| ) |
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|
inline |
Destroy the Icon GameObject
GameObject KSP.UI.Screens.Editor.PartIcon.Icon |
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getset |
Renderer [] KSP.UI.Screens.Editor.PartIcon.Renderers |
|
get |
The documentation for this class was generated from the following file: