float KSP.UI.Screens.HelixGauge.GetAngle |
( |
float |
v | ) |
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inline |
float KSP.UI.Screens.HelixGauge.GetAngle180 |
( |
float |
v | ) |
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inlineprotected |
float KSP.UI.Screens.HelixGauge.GetAngle360 |
( |
float |
v | ) |
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inlineprotected |
float KSP.UI.Screens.HelixGauge.GetAngle90 |
( |
float |
v | ) |
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inlineprotected |
Vector3 KSP.UI.Screens.HelixGauge.GetReadoutWorldPos |
( |
float |
gaugeAngle, |
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float |
spacing, |
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Transform |
trf |
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) |
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inlineprotected |
void KSP.UI.Screens.HelixGauge.UpdateReadoutField |
( |
| ) |
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inlineprotected |
< UI scale for the standoff
float KSP.UI.Screens.HelixGauge.angleAtMaxValue = 1f |
float KSP.UI.Screens.HelixGauge.angleAtMinValue = 1f |
float KSP.UI.Screens.HelixGauge.currentAngle |
float KSP.UI.Screens.HelixGauge.currentValue |
float KSP.UI.Screens.HelixGauge.FillatMaxValue = 1f |
float KSP.UI.Screens.HelixGauge.FillatMinValue = 0.0f |
float KSP.UI.Screens.HelixGauge.MaxValue = 1.0f |
float KSP.UI.Screens.HelixGauge.MinValue = 0.0f |
RectTransform KSP.UI.Screens.HelixGauge.readoutField |
float KSP.UI.Screens.HelixGauge.readoutStandoff = 180f |
bool KSP.UI.Screens.HelixGauge.showReadout |
Image KSP.UI.Screens.HelixGauge.tgtImage |
The documentation for this class was generated from the following file: