void KSP.UI.Screens.MessageSystem.AddMessage |
( |
Message |
message, |
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bool |
animate = true |
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) |
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inline |
override void KSP.UI.Screens.MessageSystem.Awake |
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inlinevirtual |
void KSP.UI.Screens.MessageSystem.DiscardSelected |
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inline |
override void KSP.UI.Screens.MessageSystem.DisplayApp |
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inlineprotectedvirtual |
List<Message> KSP.UI.Screens.MessageSystem.FindMessages |
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Func< Message, bool > |
where | ) |
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inline |
< This will search for messages matching a particular string, allows things to modify them.
override Vector3 KSP.UI.Screens.MessageSystem.GetAppScreenPos |
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Vector3 |
defaultAnchorPos | ) |
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inlineprotectedvirtual |
override void KSP.UI.Screens.MessageSystem.HideApp |
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inlineprotectedvirtual |
void KSP.UI.Screens.MessageSystem.LoadMessages |
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Game |
game | ) |
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inline |
void KSP.UI.Screens.MessageSystem.LoadMessages |
( |
ConfigNode |
gameNode | ) |
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inline |
override bool KSP.UI.Screens.MessageSystem.OnAppAboutToStart |
( |
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inlineprotectedvirtual |
override void KSP.UI.Screens.MessageSystem.OnAppDestroy |
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inlineprotectedvirtual |
override void KSP.UI.Screens.MessageSystem.OnAppInitialized |
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inlineprotectedvirtual |
override void KSP.UI.Screens.MessageSystem.Reposition |
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inlineprotectedvirtual |
void KSP.UI.Screens.MessageSystem.Resize |
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inline |
Resizes the app to fit messages.
void KSP.UI.Screens.MessageSystem.UpdateLauncherButtonCount |
( |
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inline |
void KSP.UI.Screens.MessageSystem.UpdateLauncherButtonPlayAnim |
( |
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inline |
void KSP.UI.Screens.MessageSystem.UpdateLauncherButtonStopAnim |
( |
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inline |
RectTransform KSP.UI.Screens.MessageSystem.anchor |
UIList KSP.UI.Screens.MessageSystem.listResizer |
int KSP.UI.Screens.MessageSystem.maxShowingMessages = 5 |
bool KSP.UI.Screens.MessageSystem.Ready |
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staticgetset |
The documentation for this class was generated from the following file: