void KSP.UI.Screens.RDNodePrefab.AddInputDelegate |
( |
UnityAction |
action | ) |
|
|
inline |
Image KSP.UI.Screens.RDNodePrefab.GetArrowHeadPrefab |
( |
RDNode.Anchor |
anchor | ) |
|
|
inline |
Color KSP.UI.Screens.RDNodePrefab.GetIconColor |
( |
| ) |
|
|
inline |
void KSP.UI.Screens.RDNodePrefab.HideAvailablePartsCircle |
( |
| ) |
|
|
inline |
void KSP.UI.Screens.RDNodePrefab.InstantiateArrowHeadAtPos |
( |
RDNode.Parent |
parent, |
|
|
Vector3 |
pos, |
|
|
Material |
mat |
|
) |
| |
|
inline |
void KSP.UI.Screens.RDNodePrefab.SelectNode |
( |
| ) |
|
|
inline |
void KSP.UI.Screens.RDNodePrefab.SetArrowHeadState |
( |
RDNode.Parent |
parent, |
|
|
bool |
show, |
|
|
Material |
mat |
|
) |
| |
|
inline |
void KSP.UI.Screens.RDNodePrefab.SetAvailablePartsCircle |
( |
int |
parts | ) |
|
|
inline |
void KSP.UI.Screens.RDNodePrefab.SetIconColor |
( |
Color |
color | ) |
|
|
inline |
void KSP.UI.Screens.RDNodePrefab.SetScale |
( |
float |
scale | ) |
|
|
inline |
void KSP.UI.Screens.RDNodePrefab.Setup |
( |
| ) |
|
|
inline |
void KSP.UI.Screens.RDNodePrefab.SetViewable |
( |
bool |
show | ) |
|
|
inline |
void KSP.UI.Screens.RDNodePrefab.UnselectNode |
( |
| ) |
|
|
inline |
Image KSP.UI.Screens.RDNodePrefab.arrowB |
Image KSP.UI.Screens.RDNodePrefab.arrowL |
Image KSP.UI.Screens.RDNodePrefab.arrowR |
Image KSP.UI.Screens.RDNodePrefab.arrowT |
Image KSP.UI.Screens.RDNodePrefab.circle |
RectOffset KSP.UI.Screens.RDNodePrefab.offset |
GameObject KSP.UI.Screens.RDNodePrefab.scalar |
Image KSP.UI.Screens.RDNodePrefab.searchHighlight |
Image KSP.UI.Screens.RDNodePrefab.selection |
Image KSP.UI.Screens.RDNodePrefab.techIcon |
float KSP.UI.Screens.RDNodePrefab.height |
|
get |
float KSP.UI.Screens.RDNodePrefab.width |
|
get |
The documentation for this class was generated from the following file: