virtual void KSP.UI.Screens.RotationalGauge.Awake |
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inlineprotectedvirtual |
virtual void KSP.UI.Screens.RotationalGauge.LateUpdate |
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inlineprotectedvirtual |
void KSP.UI.Screens.RotationalGauge.SetValue |
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double |
val | ) |
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inline |
virtual void KSP.UI.Screens.RotationalGauge.SetValue |
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float |
val | ) |
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inlinevirtual |
float KSP.UI.Screens.RotationalGauge.currentAngle |
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protected |
float KSP.UI.Screens.RotationalGauge.currentValue |
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protected |
float KSP.UI.Screens.RotationalGauge.logarithmic = 0f |
float KSP.UI.Screens.RotationalGauge.maxRot = 90f |
float KSP.UI.Screens.RotationalGauge.maxValue = 1f |
float KSP.UI.Screens.RotationalGauge.minRot = 0f |
float KSP.UI.Screens.RotationalGauge.minValue = 0f |
RectTransform KSP.UI.Screens.RotationalGauge.pointer |
float KSP.UI.Screens.RotationalGauge.responsiveness = 10f |
Vector3 KSP.UI.Screens.RotationalGauge.rotationAxis = Vector3.forward |
float KSP.UI.Screens.RotationalGauge.targetValue |
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protected |
float KSP.UI.Screens.RotationalGauge.CurrentAngle |
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get |
float KSP.UI.Screens.RotationalGauge.CurrentValue |
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get |
float KSP.UI.Screens.RotationalGauge.Value |
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getset |
The documentation for this class was generated from the following file: