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void | CloseFlyout () |
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List< string > | GetSubdirectoryList (string parentPath, int depth=0) |
| Returns a list of paths to each subdirectory under the current game. More...
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override void | OnPointerEnter (PointerEventData eventData) |
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override void | OnPointerExit (PointerEventData eventData) |
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void | OpenCraftFolderBrowser () |
| Opens the Craft-load dialog, passing an argument instructing the dialog to configure itself for saving. More...
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void | ResetItems () |
| Clears and rebuilds the flyout folder choices. More...
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void | UpdateFolderDisplay (string path) |
| Tells the directory controller object to update the file count display for the directory matching the provided path. This happens when the player saves a craft. More...
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void KSP.UI.UICraftSaveFlyoutController.CloseFlyout |
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inline |
List<string> KSP.UI.UICraftSaveFlyoutController.GetSubdirectoryList |
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string |
parentPath, |
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int |
depth = 0 |
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) |
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inline |
Returns a list of paths to each subdirectory under the current game.
override void KSP.UI.UICraftSaveFlyoutController.OnPointerEnter |
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PointerEventData |
eventData | ) |
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inlinevirtual |
override void KSP.UI.UICraftSaveFlyoutController.OnPointerExit |
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PointerEventData |
eventData | ) |
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inlinevirtual |
void KSP.UI.UICraftSaveFlyoutController.OpenCraftFolderBrowser |
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inline |
Opens the Craft-load dialog, passing an argument instructing the dialog to configure itself for saving.
void KSP.UI.UICraftSaveFlyoutController.ResetItems |
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inline |
Clears and rebuilds the flyout folder choices.
new void KSP.UI.UICraftSaveFlyoutController.Start |
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inlineprotected |
void KSP.UI.UICraftSaveFlyoutController.UpdateFolderDisplay |
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string |
path | ) |
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inline |
Tells the directory controller object to update the file count display for the directory matching the provided path. This happens when the player saves a craft.
RectTransform KSP.UI.UICraftSaveFlyoutController.saveFolderContainer |
The documentation for this class was generated from the following file: