|
void | Transition (string stateName, System.Action onFinished=null) |
|
void | Transition (int stIndex) |
| Transition this panel to its new position immediately - no lerp More...
|
|
void | Transition (int stIndex, System.Action onFinished) |
| Transition this panel to its new position immediately - no lerp More...
|
|
void | TransitionImmediate (string stateName, System.Action onFinished=null) |
| Transition this panel to its new position immediately - no lerp More...
|
|
void | TransitionImmediate (int stIndex) |
|
void | TransitionImmediate (int stIndex, System.Action onFinished) |
|
|
enum | Method { Method.Linear,
Method.Lerp
} |
|
void | Lerp_Pre (float transitionTime, Vector2 vCrr, Vector2 vTgt) |
|
Vector2 | Lerp_Transition (float t, Vector2 vCrr, Vector2 vTgt) |
|
void | Linear_Pre (float transitionTime, Vector2 vCrr, Vector2 vTgt) |
|
Vector2 | Linear_Transition (float t, Vector2 vCrr, Vector2 vTgt) |
|
void | SetInteractable (bool interactable) |
|
void | SetMethod (Method m) |
|
Callback< float, Vector2, Vector2 > | PrepMethod |
|
Func< float, Vector2, Vector2,
Vector2 > | TransitionMethod |
|
void KSP.UI.UIPanelTransition.Transition |
( |
string |
stateName, |
|
|
System.Action |
onFinished = null |
|
) |
| |
|
inline |
void KSP.UI.UIPanelTransition.Transition |
( |
int |
stIndex | ) |
|
|
inline |
Transition this panel to its new position immediately - no lerp
- Parameters
-
stIndex | Target state Index |
void KSP.UI.UIPanelTransition.Transition |
( |
int |
stIndex, |
|
|
System.Action |
onFinished |
|
) |
| |
|
inline |
Transition this panel to its new position immediately - no lerp
- Parameters
-
stIndex | Target state Index |
onFinished | Callback |
void KSP.UI.UIPanelTransition.TransitionImmediate |
( |
string |
stateName, |
|
|
System.Action |
onFinished = null |
|
) |
| |
|
inline |
Transition this panel to its new position immediately - no lerp
- Parameters
-
stateName | Target state |
onFinished | Callback |
void KSP.UI.UIPanelTransition.TransitionImmediate |
( |
int |
stIndex | ) |
|
|
inline |
void KSP.UI.UIPanelTransition.TransitionImmediate |
( |
int |
stIndex, |
|
|
System.Action |
onFinished |
|
) |
| |
|
inline |
List<GameObject> KSP.UI.UIPanelTransition.childrenForDeactivate = new List<GameObject>() |
bool KSP.UI.UIPanelTransition.lockWhileTransitioning = true |
UnityEngine.Events.UnityEvent KSP.UI.UIPanelTransition.onTransitionComplete |
System.Action KSP.UI.UIPanelTransition.onTransitionCompleteTemporary |
UnityEngine.Events.UnityEvent KSP.UI.UIPanelTransition.onTransitionStart |
string KSP.UI.UIPanelTransition.startState = "" |
float KSP.UI.UIPanelTransition.transitionTime = 1f |
string KSP.UI.UIPanelTransition.State |
|
getset |
int KSP.UI.UIPanelTransition.StateIndex |
|
getset |
bool KSP.UI.UIPanelTransition.Transitioning |
|
getset |
The documentation for this class was generated from the following file: