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override void | DoGUI () |
| Override this method to create the specific shader GUI. More...
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void | DoColor (string name, string label) |
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void | DoCubeMap (string name, string label) |
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void | DoEmptyLine () |
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void | DoFloat (string name, string label) |
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bool | DoPanelHeader (MaterialPanel panel) |
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bool | DoPanelHeader (MaterialPanel panel, ShaderFeature feature, bool readState=true) |
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void | DoPopup (string name, string label, GUIContent[] options) |
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void | DoSlider (string name, string label) |
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void | DoTexture2D (string name, string label, bool withTilingOffset=false, string[] speedNames=null) |
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void | DoToggle (string name, string label) |
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void | DoUVSpeed (Rect rect, string[] names) |
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void | DoVector (string name, string label, GUIContent[] subLabels) |
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void | DoVector3 (string name, string label) |
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override void TMPro.EditorUtilities.TMP_SDFShaderGUI.DoGUI |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file: