Kerbal Space Program  1.12.4
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VehiclePhysics.Clutch Class Reference
Inheritance diagram for VehiclePhysics.Clutch:
VehiclePhysics.Block

Public Member Functions

override bool CheckConnections ()
 
override void ComputeStateUpstream ()
 
override void EvaluateTorqueDownstream ()
 
override void GetState (ref State S)
 
override void GetSubstepDerivative (ref Derivative D)
 
void Reset ()
 
override void SetState (State S)
 
override void SetSubstepState (State S)
 
- Public Member Functions inherited from VehiclePhysics.Block
 Block ()
 
void CountConnections ()
 
bool DisconnectInput (int inputSlot)
 
bool DisconnectOutput (int outputSlot)
 
virtual void PreStep ()
 

Public Attributes

float inertiaRatio = 0.1f
 
float lockRatio = 1.0f
 

Protected Member Functions

override void Initialize ()
 
- Protected Member Functions inherited from VehiclePhysics.Block
void SetInputs (int count)
 
void SetOutputs (int count)
 

Additional Inherited Members

- Static Public Member Functions inherited from VehiclePhysics.Block
static bool Connect (Block inputUnit, int inputSlot, Block outputUnit, int outputSlot)
 
static bool Connect (Block inputUnit, Block outputUnit)
 
static bool Connect (Block inputUnit, Block outputUnit, int outputSlot)
 
static bool Connect (params Block[] blocks)
 
- Static Public Attributes inherited from VehiclePhysics.Block
static float RpmToW = (2.0f * Mathf.PI) / 60.0f
 
static float WToRpm = 60.0f / (2.0f * Mathf.PI)
 
- Properties inherited from VehiclePhysics.Block
int connectedInputs [get]
 
int connectedOutputs [get]
 
bool hasInputs [get]
 
bool hasOutputs [get]
 
Connection[] inputs [get]
 
Connection[] outputs [get]
 

Member Function Documentation

override bool VehiclePhysics.Clutch.CheckConnections ( )
inlinevirtual

Reimplemented from VehiclePhysics.Block.

override void VehiclePhysics.Clutch.ComputeStateUpstream ( )
inlinevirtual

Reimplemented from VehiclePhysics.Block.

override void VehiclePhysics.Clutch.EvaluateTorqueDownstream ( )
inlinevirtual

Reimplemented from VehiclePhysics.Block.

override void VehiclePhysics.Clutch.GetState ( ref State  S)
inlinevirtual

Reimplemented from VehiclePhysics.Block.

override void VehiclePhysics.Clutch.GetSubstepDerivative ( ref Derivative  D)
inlinevirtual

Reimplemented from VehiclePhysics.Block.

override void VehiclePhysics.Clutch.Initialize ( )
inlineprotectedvirtual

Reimplemented from VehiclePhysics.Block.

void VehiclePhysics.Clutch.Reset ( )
inline
override void VehiclePhysics.Clutch.SetState ( State  S)
inlinevirtual

Reimplemented from VehiclePhysics.Block.

override void VehiclePhysics.Clutch.SetSubstepState ( State  S)
inlinevirtual

Reimplemented from VehiclePhysics.Block.

Member Data Documentation

float VehiclePhysics.Clutch.inertiaRatio = 0.1f
float VehiclePhysics.Clutch.lockRatio = 1.0f

The documentation for this class was generated from the following file: