Kerbal Space Program  1.12.4
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VehiclePhysics.VPDynamicSuspension Class Reference
Inheritance diagram for VehiclePhysics.VPDynamicSuspension:
VehiclePhysics.VehicleBehaviour

Public Member Functions

void AdjustNow ()
 
override int GetUpdateOrder ()
 
override void OnEnableVehicle ()
 
override void UpdateVehicleSuspension ()
 
- Public Member Functions inherited from VehiclePhysics.VehicleBehaviour
void DebugLogError (string message)
 
void DebugLogWarning (string message)
 
virtual void FixedUpdateVehicle ()
 
virtual void OnDisableComponent ()
 
virtual void OnDisableVehicle ()
 
virtual void OnEnableComponent ()
 
virtual void OnEnterPause ()
 
virtual void OnLeavePause ()
 
virtual void OnReposition ()
 
virtual void UpdateVehicle ()
 

Public Attributes

int[] axles = new int[0]
 
float changeRate = 1.0f
 
bool debugLabels = false
 
bool disableSuspensionUpdates = false
 
float fastUpdateInterval = 1.0f
 
bool ignoreEngineState = false
 
float inhibitWheelSleepFactor = 0.5f
 
float maxSpringRate = 200000.0f
 
float minSpringRate = 40000.0f
 
float slowUpdateInterval = 60.0f
 
float suspensionDistance = 0.25f
 
float targetCompression = 0.5f
 

Additional Inherited Members

- Protected Member Functions inherited from VehiclePhysics.VehicleBehaviour
virtual VehicleBase GetVehicle ()
 
- Properties inherited from VehiclePhysics.VehicleBehaviour
VehicleBase vehicle [get, set]
 

Member Function Documentation

void VehiclePhysics.VPDynamicSuspension.AdjustNow ( )
inline
override int VehiclePhysics.VPDynamicSuspension.GetUpdateOrder ( )
inlinevirtual

Reimplemented from VehiclePhysics.VehicleBehaviour.

override void VehiclePhysics.VPDynamicSuspension.OnEnableVehicle ( )
inlinevirtual

Reimplemented from VehiclePhysics.VehicleBehaviour.

override void VehiclePhysics.VPDynamicSuspension.UpdateVehicleSuspension ( )
inlinevirtual

Reimplemented from VehiclePhysics.VehicleBehaviour.

Member Data Documentation

int [] VehiclePhysics.VPDynamicSuspension.axles = new int[0]
float VehiclePhysics.VPDynamicSuspension.changeRate = 1.0f
bool VehiclePhysics.VPDynamicSuspension.debugLabels = false
bool VehiclePhysics.VPDynamicSuspension.disableSuspensionUpdates = false
float VehiclePhysics.VPDynamicSuspension.fastUpdateInterval = 1.0f
bool VehiclePhysics.VPDynamicSuspension.ignoreEngineState = false
float VehiclePhysics.VPDynamicSuspension.inhibitWheelSleepFactor = 0.5f
float VehiclePhysics.VPDynamicSuspension.maxSpringRate = 200000.0f
float VehiclePhysics.VPDynamicSuspension.minSpringRate = 40000.0f
float VehiclePhysics.VPDynamicSuspension.slowUpdateInterval = 60.0f
float VehiclePhysics.VPDynamicSuspension.suspensionDistance = 0.25f
float VehiclePhysics.VPDynamicSuspension.targetCompression = 0.5f

The documentation for this class was generated from the following file: