Kerbal Space Program  1.12.4
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Public Member Functions | Public Attributes | List of all members
VehiclePhysics.VPVisualEffects Class Reference
Inheritance diagram for VehiclePhysics.VPVisualEffects:
VehiclePhysics.VehicleBehaviour

Public Member Functions

override void FixedUpdateVehicle ()
 
override void UpdateVehicle ()
 
- Public Member Functions inherited from VehiclePhysics.VehicleBehaviour
void DebugLogError (string message)
 
void DebugLogWarning (string message)
 
virtual int GetUpdateOrder ()
 
virtual void OnDisableComponent ()
 
virtual void OnDisableVehicle ()
 
virtual void OnEnableComponent ()
 
virtual void OnEnableVehicle ()
 
virtual void OnEnterPause ()
 
virtual void OnLeavePause ()
 
virtual void OnReposition ()
 
virtual void UpdateVehicleSuspension ()
 

Public Attributes

GameObject[] brakeLightsOff = new GameObject[0]
 
GameObject[] brakeLightsOn = new GameObject[0]
 
GameObject[] dashboardOff = new GameObject[0]
 
GameObject[] dashboardOn = new GameObject[0]
 
float degreesOfRotation = 420.0f
 
GameObject handbrakeLightsOff
 
GameObject handbrakeLightsOn
 
bool headLightsEnabled = false
 
GameObject[] headLightsOff = new GameObject[0]
 
GameObject[] headLightsOn = new GameObject[0]
 
KeyCode headLightsToggleKey = KeyCode.L
 
GameObject[] reverseLightsOff = new GameObject[0]
 
GameObject[] reverseLightsOn = new GameObject[0]
 
Transform rpmGauge
 
float rpmMax = 7000.0f
 
float rpmMaxAngle = -270.0f
 
float rpmMinAngle = 0.0f
 
Transform speedGauge
 
float speedMaxAngle = -270.0f
 
float speedMaxKph = 220.0f
 
float speedMinAngle = 0.0f
 
GameObject stalledLightsOff
 
GameObject stalledLightsOn
 
Transform steeringWheel
 

Additional Inherited Members

- Protected Member Functions inherited from VehiclePhysics.VehicleBehaviour
virtual VehicleBase GetVehicle ()
 
- Properties inherited from VehiclePhysics.VehicleBehaviour
VehicleBase vehicle [get, set]
 

Member Function Documentation

override void VehiclePhysics.VPVisualEffects.FixedUpdateVehicle ( )
inlinevirtual

Reimplemented from VehiclePhysics.VehicleBehaviour.

override void VehiclePhysics.VPVisualEffects.UpdateVehicle ( )
inlinevirtual

Reimplemented from VehiclePhysics.VehicleBehaviour.

Member Data Documentation

GameObject [] VehiclePhysics.VPVisualEffects.brakeLightsOff = new GameObject[0]
GameObject [] VehiclePhysics.VPVisualEffects.brakeLightsOn = new GameObject[0]
GameObject [] VehiclePhysics.VPVisualEffects.dashboardOff = new GameObject[0]
GameObject [] VehiclePhysics.VPVisualEffects.dashboardOn = new GameObject[0]
float VehiclePhysics.VPVisualEffects.degreesOfRotation = 420.0f
GameObject VehiclePhysics.VPVisualEffects.handbrakeLightsOff
GameObject VehiclePhysics.VPVisualEffects.handbrakeLightsOn
bool VehiclePhysics.VPVisualEffects.headLightsEnabled = false
GameObject [] VehiclePhysics.VPVisualEffects.headLightsOff = new GameObject[0]
GameObject [] VehiclePhysics.VPVisualEffects.headLightsOn = new GameObject[0]
KeyCode VehiclePhysics.VPVisualEffects.headLightsToggleKey = KeyCode.L
GameObject [] VehiclePhysics.VPVisualEffects.reverseLightsOff = new GameObject[0]
GameObject [] VehiclePhysics.VPVisualEffects.reverseLightsOn = new GameObject[0]
Transform VehiclePhysics.VPVisualEffects.rpmGauge
float VehiclePhysics.VPVisualEffects.rpmMax = 7000.0f
float VehiclePhysics.VPVisualEffects.rpmMaxAngle = -270.0f
float VehiclePhysics.VPVisualEffects.rpmMinAngle = 0.0f
Transform VehiclePhysics.VPVisualEffects.speedGauge
float VehiclePhysics.VPVisualEffects.speedMaxAngle = -270.0f
float VehiclePhysics.VPVisualEffects.speedMaxKph = 220.0f
float VehiclePhysics.VPVisualEffects.speedMinAngle = 0.0f
GameObject VehiclePhysics.VPVisualEffects.stalledLightsOff
GameObject VehiclePhysics.VPVisualEffects.stalledLightsOn
Transform VehiclePhysics.VPVisualEffects.steeringWheel

The documentation for this class was generated from the following file: