override void VehiclePhysics.VPVisualEffects.FixedUpdateVehicle |
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inlinevirtual |
override void VehiclePhysics.VPVisualEffects.UpdateVehicle |
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inlinevirtual |
GameObject [] VehiclePhysics.VPVisualEffects.brakeLightsOff = new GameObject[0] |
GameObject [] VehiclePhysics.VPVisualEffects.brakeLightsOn = new GameObject[0] |
GameObject [] VehiclePhysics.VPVisualEffects.dashboardOff = new GameObject[0] |
GameObject [] VehiclePhysics.VPVisualEffects.dashboardOn = new GameObject[0] |
float VehiclePhysics.VPVisualEffects.degreesOfRotation = 420.0f |
GameObject VehiclePhysics.VPVisualEffects.handbrakeLightsOff |
GameObject VehiclePhysics.VPVisualEffects.handbrakeLightsOn |
bool VehiclePhysics.VPVisualEffects.headLightsEnabled = false |
GameObject [] VehiclePhysics.VPVisualEffects.headLightsOff = new GameObject[0] |
GameObject [] VehiclePhysics.VPVisualEffects.headLightsOn = new GameObject[0] |
KeyCode VehiclePhysics.VPVisualEffects.headLightsToggleKey = KeyCode.L |
GameObject [] VehiclePhysics.VPVisualEffects.reverseLightsOff = new GameObject[0] |
GameObject [] VehiclePhysics.VPVisualEffects.reverseLightsOn = new GameObject[0] |
Transform VehiclePhysics.VPVisualEffects.rpmGauge |
float VehiclePhysics.VPVisualEffects.rpmMax = 7000.0f |
float VehiclePhysics.VPVisualEffects.rpmMaxAngle = -270.0f |
float VehiclePhysics.VPVisualEffects.rpmMinAngle = 0.0f |
Transform VehiclePhysics.VPVisualEffects.speedGauge |
float VehiclePhysics.VPVisualEffects.speedMaxAngle = -270.0f |
float VehiclePhysics.VPVisualEffects.speedMaxKph = 220.0f |
float VehiclePhysics.VPVisualEffects.speedMinAngle = 0.0f |
GameObject VehiclePhysics.VPVisualEffects.stalledLightsOff |
GameObject VehiclePhysics.VPVisualEffects.stalledLightsOn |
Transform VehiclePhysics.VPVisualEffects.steeringWheel |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Vehicle Physics core/Components/VPVisualEffects.cs