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void | AxlesList (SerializedProperty list, bool allowChanges) |
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override void | DrawInspectorGUI () |
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void | DrawHeader (string text, string hint=null) |
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void | DrawHelpBox (string message, MessageType type=MessageType.None) |
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void | DrawInfoLabel (string label, string text, string hint=null) |
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SerializedProperty | DrawProperty (string name, string label=null, string hint=null) |
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void | DrawProperty (SerializedProperty property, string label=null, string hint=null, bool includeChildren=false) |
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void | Indent () |
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override void | OnInspectorGUI () |
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void | SetMinLabelWidth (float minLabelWidth=0.0f, float labelWidthRatio=0.4f) |
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void | Space (int space=0) |
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void | Unindent () |
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void VehiclePhysics.UnityEditor.VehicleControllerInspector.AxlesList |
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SerializedProperty |
list, |
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bool |
allowChanges |
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) |
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inline |
< We must draw the content explicitly when expanded
override void VehiclePhysics.UnityEditor.VehicleControllerInspector.DrawInspectorGUI |
( |
| ) |
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inlinevirtual |
static string VehiclePhysics.UnityEditor.VehicleControllerInspector.GetAxleLabel |
( |
int |
axleIndex, |
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int |
axleCount |
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) |
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inlinestatic |
The documentation for this class was generated from the following file: