Expansions.Serenity.RobotArmFX.RobotArmFXSpectrometer.RobotArmFXSpectrometer |
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inline |
override void Expansions.Serenity.RobotArmFX.RobotArmFXSpectrometer.Load |
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ConfigNode |
node | ) |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXSpectrometer.OnEffectStart |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXSpectrometer.OnEffectStop |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXSpectrometer.OnStart |
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Part |
part | ) |
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inlinevirtual |
override void Expansions.Serenity.RobotArmFX.RobotArmFXSpectrometer.OnUpdate |
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float |
animationTime, |
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float |
distanceFromSurface, |
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Vector3 |
instrumentTargetPosition |
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inlinevirtual |
Called to update effects as the animation plays.
- Parameters
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animationTime | Time that has passed for the scan animation. |
distanceFromSurface | Distance that the scanner head will stop at from the surface. |
instrumentTargetPosition | Target position that the instrument should be pointing at. |
Implements Expansions.Serenity.RobotArmFX.RobotArmScannerFX.
override void Expansions.Serenity.RobotArmFX.RobotArmFXSpectrometer.Save |
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ConfigNode |
node | ) |
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inlinevirtual |
string Expansions.Serenity.RobotArmFX.RobotArmFXSpectrometer.lightTransformName = "LightTransform" |
Name of the transform on which to find the spectrometer light.
Light Expansions.Serenity.RobotArmFX.RobotArmFXSpectrometer.spectrometerLight |
Transform Expansions.Serenity.RobotArmFX.RobotArmFXSpectrometer.spectrometerTransform |
Transform on which to find the spectrometer light.
The documentation for this class was generated from the following file: