Tag: developer insights

27 Nov 2020

Have you ever pulled on a door that was meant to be pushed? It’s a frustrating mistake that often leaves you blaming yourself, ultimately bringing your intelligence into question! HOWEVER, the fault is not yours! It lies in a failure in the door’s design to communicate the action you should take. Hi, my name is...

21 Jul 2020

Hello! My name is Rafael Calonzo Jr., and I am the Senior 2D Animator on Kerbal Space Program 2. You may be wondering — as I did when they first approached me for this role — why would a realistic space travel simulation need two-dimensional animation? Let’s go back to a weekday morning in 2013....

12 Jun 2020

Hi, this is Paul Furio and I’m the Senior Manager of Engineering on KSP2. As I like to tell the software engineers on our team, I have two jobs. First, make sure all the code that makes up Kerbal Space Program 2 does what we expect it to do, delivers amazingly fun features, is highly...

16 Apr 2020

Hi, my name is Shana Markham and I’m the lead designer on KSP2. I’m the “why” and “how” to Creative Director Nate Simpson’s “what.” I work with him to ensure what we’re building meets our vision for the game, and that it results in the most enjoyable and worthy successor we can build. I’m more...

26 Feb 2020

Hi, I’m Aaron Lundquist, the Senior Visual Effects Artist on Kerbal Space Program 2.  As an artist, I look at color, composition, and silhouette, but the little green scientist inside me wants to know the how and why.  With that in mind, let’s jump on in! On KSP2, a major goal is to expand on...

28 Oct 2019

Hi! My name’s Nate Simpson, and I’m the creative director for KSP2. Welcome to the first official KSP2 blog post. In the coming months, the Star Theory team will be checking in here periodically to give you glimpses of what we’re making and how we’re making it. Now that the trailer’s out, I can finally...