Tag: KSP 2

23 Jul 2021

Hi, my name is Michael Dodd, and I’m the Physics Engineer on the KSP2 development team. Before joining KSP2, I studied fluid mechanics using supercomputers for 8 years and obtained a Ph.D. in Aerospace Engineering. My goal is to add physical realism to the game while keeping the physics simulation robust, efficient, and scalable. One...

15 Apr 2021

Hello all, I’m Johannes Peter – A programmer on Kerbal Space Program 2 – and I love solving interesting problems! The problems we face in game development rarely have a single “correct” answer. The more specialized your game is, the more specialized your problems are, and the more creative your solutions need to be. As...

11 Feb 2021

Hi, friends! I’m Nate Robinson, senior producer on the KSP2 team, and I watched a lot of Apollo 13 as a kid – to the point that I practically wore out our family’s VHS copy. Naturally, I always imagined myself in the role of astronauts Jim Lovell, Fred Haise, and Jack Swigert. Every 90s kid...

27 Nov 2020

Have you ever pulled on a door that was meant to be pushed? It’s a frustrating mistake that often leaves you blaming yourself, ultimately bringing your intelligence into question! HOWEVER, the fault is not yours! It lies in a failure in the door’s design to communicate the action you should take. Hi, my name is...

09 Oct 2020

As a licensed Kerbothropologist, it is my distinct honor, pleasure, and purpose to study and report upon the dominant, sentient, bipedal species living on Kerbin, their home planet. Kerbals Yes, Kerbals. A spacefaring species, brimming with optimism, ingenuity, and a dangerous abundance of “Can Do!” attitude (with almost no regard for “Should Do?”) You may...

21 Jul 2020

Hello! My name is Rafael Calonzo Jr., and I am the Senior 2D Animator on Kerbal Space Program 2. You may be wondering — as I did when they first approached me for this role — why would a realistic space travel simulation need two-dimensional animation? Let’s go back to a weekday morning in 2013....

12 Jun 2020

Hi, this is Paul Furio and I’m the Senior Manager of Engineering on KSP2. As I like to tell the software engineers on our team, I have two jobs. First, make sure all the code that makes up Kerbal Space Program 2 does what we expect it to do, delivers amazingly fun features, is highly...