KSP2 v0.1.5.0 Patch Notes
KSP2 Update v0.1.5.0 Release Notes
Bug Fixes
Construction
Re-enabled ALT to disable stack attach
Increased timeout for Fairing and Wing edit icons
Fixed: A.I.R.B.R.A.K.E.S do not open when selecting Deploy in the parts manager in the VAB
Fixed: vessels with changed assembly roots cause failure of surface attached parts, as well as broken save behavior
Fixed: triangle panels placed with mirror symmetry are not oriented correctly
Fixed: the "RA-15" antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB
Fixed: the "DTS-M1" antenna is not oriented correctly when placed in mirror symmetry mode on a vessel in the VAB
Fixed: the "Pegasus 1" ladder appears inverted when placed in mirror symmetry mode on a vessel in the VAB
Fixed: the "Communotron 16-S" antenna appears inverted when placed in mirrorsymmetry mode on a vessel in the VAB
Fixed: Max Impact statistic shows twice in part info tooltip
Environments
Cloud lighting and shading improvements, including: application of atmosphere transmittance to cloud lighting, unification of ambient light calculation for raymarched, baked, and scaled clouds, recalculation of average position for clouds to accomodate density, updating scattering to use average/weighted position estimated from density samples, moving some code into functions, and separating cloud shadows out of scaled cloud shader and into a new shader that renders below the atmosphere
Changed lighting at sunsets by using atmospheric scattering to soften lighting - sunsets are now realistically red on Kerbin, blue on Duna, etc.
Improved atmospheric scattering integration on terrain and clouds to make atmospheres softer and horizons smoother
Improved cloud blending with the atmosphere
Implementation of biome and triplanar mesh bucketing for terrain rendering
Optimized cloud shadows
Adjusted dynamic resolution calculation for clouds
Increased Eve's atmosphere scatter height
Fixed: wrong scale on KSC light colliders creating log spam
Fixed: decals not visible at higher altitudes above Eeloo
Fixed: water is invisible when landing at a specific location on the surface of Eve
Fixed: Bop's polar crater appears distorted in map and tracking station
Fixed: terrain spikes at Bop's south pole
Fixed: lighting is not consistent from all camera angles when viewing the surface near the poles of several celestial bodies
Fixed: lighting is inconsistent at Laythe’s north pole
Fixed: lighting is inconsistent at Vall’s north pole
Updated mipmap settings for scaled planet textures to improve appearance
Fixed: seen from orbit, Jool's surface disappears while medium quality clouds are enabled EVA
Fixed: attaching a decoupler that creates a fairing too close to the Mk1 command pod prevents Kerbals from exiting vessel
Improved self shadowing on kerbal skin materials
Improved smoothness of the blink animation
Flight & Map
Implemented conic section highlighting when cursor hovers over trajectories in Map view
Fixed: orbital decay fix causes vessels to travel sideways above Eeloo at certain altitudes
Fixed: EVA Kerbals are unable to move along vessels via magboots or ladders while in Orbit
Fixed: discarded stage's orbit changes when timewarping with acceleration
Fixed: joints break when decoupling parts on vessels with physicsless parts.
Fixed: loading screen soft locks after a revert to launch while game is paused
Fixed: EC drains at the rate used by active reaction wheel even after torque is disabled and no actual torque is being applied
Fixed: A.I.R.B.R.A.K.E.S. mirror symmetry clones deploy backwards
Fixed: fairings fly towards celestial bodies after being jettisoned
Fixed: vessel stage deploys after the Go button is pressed while time warp is above 1x and then dropped down to 1x
Fixed: vessel focus behavior is wrong when using stack separators
Fixed: kerbals in non-launch assemblies are lost when launching the vessel
Fixed: LV-99 XL gear sometimes hover above runway upon landing
Fixed: celestial body trajectories are a solid color when viewed in the Map or Tracking Station
Fixed: light tree shows all green lights earlier than intended on maneuver burn timer
Fixed: decoupled stage without probe core/pod is controllable
FX and Audio
Adjusted Logitech Lighting FX when vehicle crashes
Adjusted Logitech Lighting colors when reaching some celestial bodies
Fixed: wingtip vortices jump when entering celestial frame of reference
Fixed: incorrect key colors during docking control for Logitech Lighting FX
Fixed: booster engine VFX spawn to the side when flying past ~21.5k altitude on Kerbin
Localization
Text updated for antialiasing options in Settings
Modding
Upgraded Unity to version 2022.3.5f1
Optimization
Optimized CPU use for cloud rendering
Improved GPU performance at KSC by rendering KSC ground during terrain prepass
Improved CommandBuffer performance by delaying execution until end of frame, avoiding unnecessary UpdateRenderBounds work
Fixed: Drastic loss of performance during a specific time of day in Kerbin's atmosphere
Fixed: vessel splashed-down behavior causes performance to drop
Optimized MessageCenter to improve performance in flight scene
Fixed: water and cloud render textures cause memory leak
Fixed: stranded references in the Simulation Update code
Fixed: ParametricLineGenerator leaks memory
Fixed: memory leaks from VegatationSystem
Removed unnecesary code when returning to main menu
Removed unnecessary calls in SetOceanMaterial code
Removed unnecesary planet textures to reduce GPU memory
Removed unnecesary calls in GetLiftVector code
Reduced memory usage on water rendering
Reduced unnecesary calls in the IVAPortraits code
Parts and Stock Vessels
Added gridfin parts "GRFN-125" and "GRFN-250"
Updated mesh generation code for fairings
Fixed: extended engine bells load from save in wrong state for Cornet, Trumpet and Tuba engines
Fixed: LY-60 and LY-90 landing legs wheels are missaligned or flipped when extended
Fixed: separating any part from ST-Micro-1 truss causes all remaining child joints connected to any other ST-Micro-1 truss on the active vessel to break
Fixed: Docking ports cannot always be targeted
Fixed: "LT-1" landing leg does not align to the ground when extended
Fixed: Ground parts under compression fully extend during timewarp in game
Fixed: Antenna ranges for fixed antennas not calculated correctly
Fixed: rover wheels lose steering at low velocity
Fixed: drag system errors when loading a vessel in atmospheric flight
Saving and Loading
Fixed: unable to launch a vessel under the Workspaces folder from the Launchpad menu at KSC
Tutorials
Fixed: reverting after using the Tutorial Menu to return to flight causes soft lock
UI/UX
Updated UI for Kerbal Manager
Updated Part Manager UI style
Fixed: Part Tooltip Info in the VAB shrinks or enlarges until it disappears on cursor hover
Known Issues
Gridfins GRFN-125 and GRFN-250 are not affected by SAS
This is due to a problem with control surfaces and how they interact with
SAS that was recently identified. SAS is intended to work with Gridfins in the future, but for now they are manual control only.
PF-AD-XL 2500 Fueled Adapter is invisible when viewed in VAB and Flight
Aware of issue, investigating
First Time User Experience Prompt does not appear when vessel loses power for the first time in Flight
New to v0.1.5.0, investigating
SUBMITTING BUG REPORTS AND FEEDBACK
If you'd like to provide feedback about this build, there are many different ways to do so:
Submit Feedback through the Game Launcher
Suggest a Change on the Forums
Join us on Discord to discuss potential changes
Bug reports should be shared to: