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KSP2 v0.1.1.0 Patch Notes

KSP2 v0.1.1.0 Patch Notes

πŸš€ <-- This rocket denotes a fix that community members directly helped our dev team fix. Thanks to all of you who send in bug reports!

Bug Fixes

Flight & Map

  • πŸš€ Fixed disappearance of orbital trajectories after loading a saved game

  • πŸš€ Fixed trajectory intercept patch not showing when captured by a Celestial Body

  • πŸš€ Fixed issue where some parts remain connected to/follow vessel after detachment

  • πŸš€ Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled

  • πŸš€ Fixed physics impulse occurring when an engine runs out of fuel

  • πŸš€ Fixed dV incorrectly using reinforced joint part connections for fuel flow calculations

  • πŸš€ Fix for engine thrust being deflected at too high of a value when a part obstructs an engine's exhaust (the Kraken Drive bug)

  • πŸš€ Fixed loss of vehicle control after undocking

  • πŸš€ Fixed bug for probe cores spinning when losing Commnet connection

  • πŸš€ Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled

  • πŸš€ Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the origin

  • Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view

  • Fixed maneuver burn timer countdown lights activating incorrectly

  • Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode

  • Added camera collision with terrain and other colliders while in Flight view

  • Added visual indicator when a marker is hovered and pinned in Map view

  • Fixed offset of radially-attached parts when player switches away from and back to Flight view

  • Fixed the sim-side Center of Mass not being correctly updated by view-side rigidbodies

  • Fixed physics-less parts adding the mass of their host part to Center of Mass calculations

  • Fixed orbit/rigidbody synchronization issues when transitioning to/from physics and on-rails

  • Made debris targetable

  • Fixed dV calculation breaking when new empty stages are added while building a vessel in the VAB

  • Fixed dV amounts appearing on the wrong stage when rearranging stages in the staging stack

  • Fixed outboard elements of compound wings exhibiting reversed control surface reaction to pitch inputs

  • Fixed issue with orbital marker not properly resetting its state when collapsed

  • Fixed orbital markers not being pinnable while manipulating a maneuver and not staying pinned upon maneuver gizmo activation

  • Fixed navball/controls getting stuck after accelerating in timewarp

  • Fixed persistence of active vessel's timewarp restrictions when returning to KSC from Flight

  • Fixed pitch, yaw, roll, and throttle adjustment being possible while in hibernation mode

  • Fixed planned trajectories changing when switching between Flight view and Map view while engine is firing

  • Fixed dV calculations for stages with multiple engines with different burn durations and propellant rates

  • Fixed resource system processing when request needs are only partially met

  • Improved buoyancy calculations to reduce vessel spinning when splashing down in the ocean

  • Fixed burn duration displays 0 until it is time to start the burn

  • Fixed ETA to maneuver display to show a value for "days"

  • Fixed dV calculations with cross feed in active stage of flying vessel

  • Fixed dV changing to zero when fuel crossfeed is disabled on Docking Ports

  • Fixed a bug where debris trajectories were not immediately shown in Map view

  • Fixed a bug with thrust limiters missing for solid fuel booster engines

  • Removed incorrect fuel transferability for solid fuel parts in the Resource Manager in Flight view

  • Single part vessels now come to a stop on low gravity celestial bodies after a crash

  • Fixed intercept nodes being in wrong positions during timewarp

  • Updated detection arguments for recognizing when an aircraft is landed

  • Fixed an issue with Stability Assist that could cause the loss of Prograde and Retrograde targets on the launchpad.

  • Fixed vessel not restoring correctly when reverting to launch from the runway

  • Fixed Chase Camera mode to make selected zoom state persist

  • Fixed part action groups breaking when an invalid action is included

  • Fixed errors on Game Shutdown during TimeWarp

  • Fixed destroy command not destroying vessels in the Tracking Station

  • Fixed some instances where the action group manager would not trigger correctly when additional part actions are added to reserved action groups

Optimizations

  • Optimizations in the engine part module to reduce per-update "not out of fuel" messaging

  • Optimized engine exhaust damage calculations to reduce CPU impact of high engine counts

  • Optimized ThrottleVFXManager to reduce CPU impact of per-frame material property updates

  • Optimizations on EVA code

  • Optimized Center of Thrust and Center of Mass marker code and fixed null shortcut failure states

  • Optimized kerbal hair compression scripts

  • Optimized loading times in PQS code

  • Optimization of unneeded cameras during loading

  • Optimizations on EVA code

  • Optimized loading times for the main menu

  • Loading optimization for scatter meshes

  • Optimized fuel flow calculations to cut processing by up to 3x and reduce garbage by half

  • Optimized runway light meshes

  • Fixed various texture and mesh memory leaks

  • Updated Training Center to use texture streaming

  • Fixed performance-impacting error state triggered by Kerbin's clouds after returning to Kerbal Space Center from another celestial body

  • Removed unnecessary log entries to improve performance

  • Removed unnecessary logs when loading a saved game

  • Reduced light source count for multi-nozzle engine parts

Saving & Loading

  • πŸš€ Added feature: game autosaves when landing on a celestial body, when entering an SOI, and when entering or exiting an atmosphere

  • πŸš€ Fixed an issue that prevented loading of a saved game within an existing Campaign, caused workspaces not to load properly, and prevented saving the game

  • Fixed issue where reloading a save made at KSC results in reloading to active vessel in flight

  • Fixed string in the Save Workspace menu

  • Fixed an issue that could prevent new workspace saves being created when a control part was removed

  • Fixed an issue that can prevent workspace saves from appearing in the load menu

Parts & Stock Vessels

  • πŸš€ Fixed R.A.P.I.E.R. engine mode-changing issues

  • πŸš€ Set all reinforced joint connections to grandparent

  • πŸš€ Improved joint strength for engine plate floating stack attach nodes

  • πŸš€ Performed wheel balance pass, including adjustment of all steering and torque curves

  • πŸš€ Increased range and brightness for vehicle lights

  • Re-tuned fairing and cargo part mass

  • Tuned mass for structural parts, trusses, nosecones and tail sections

  • Tuned crash tolerance for external Grumble Seat

  • Re-tuned electrical systems, including adjustments to xenon engine electrical draw, xenon engine thrust, reactor fuel burn rate, and RTG lifetime

  • Tuned crash tolerance for landing gear

  • Tuned docking reacquisition ranges

  • Updated Hammer solid fuel booster model to match with other parts in the same size category

  • Adjusted mass for HECS2 probe

  • Updated emissive texture and material for the MK3 "Skybus"

  • Fixed frustum culling for the Bobus mobility enhancer (ladder disappeared when base at edge of screen)

  • Updated geometry and textures for the MK1 "Peregrine"

  • Updates to textures and geometry for the Mk1 "Raven"

  • Fixed texture seams on the R.A.P.I.E.R. engine

  • Fixed RCS not working on the Mk3-5 command pod

  • Minor bug fix on the Kerbal K2 stock vessel to fix issues with decoupling

  • Updated collider for MK1 Tin Can to improve surface attachment behavior for radially-attached parts

  • Updated default orientation for some adapter parts

  • Updated default orientation for small square trusses

  • Updated part placement rules for the HS-500 Heat Shield

  • Updated models for decouplers and separators to match other parts in their size categories

  • Updated geometry for LV-N "NERV" engine

  • Updated team colors masks for the SP-XL "Gigantor" and SP-XXL "Colossus" solar panels

  • Updated team color masks for decouplers

  • Updated team color mask on engine endcaps

  • Added Crew Light module to Skybus cab

  • Fixed the Symmetry mirror direction and rotation for the Grumble Seat

  • Fixed wheel motor resource usage being too low

  • Adjusted default orientation of the MK3 Cargo Ramp

  • Fixed fuel-containing aerodynamic parts (Mk1 Divertless Supersonic Intake, Engine Nacelle, or Engine Precooler) not showing resource slider in the Part Action Manager

  • Tuning changes made to reaction wheels in command modules

  • Adjusted the surface attach node to be on the ventral surface of Mk2 parts

  • Fixed a bug preventing lights from consuming resources

  • Fixed a bug preventing the Blink option from working on lights

  • Fixed a bug with the heading orientation of the Sparrow default craft

UI/UX

  • πŸš€ UI performance improvements, including elimination of unnecessary redraw for unchanged bar elements and removal of pixel perfect on main gameplay canvas

  • πŸš€ Added a graphical representation for probe cores in Kerbal Flight portraits

  • πŸš€ Updated Map iconography, including orbital markers, trajectory colors, maneuver gizmo, focus item, and scrub handle

  • πŸš€ Fixed error where clicking on "Exit" in Main Menu produces warning modal that has no accept or cancel buttons

  • πŸš€ Fixed graphics quality settings conflicting with one another after resetting settings

  • πŸš€ Removed "Apply" button from settings menus, updating settings when changed, settings now apply immediately

  • Fixed parts bin UI height in Staging Stack

  • Performed color and consistency pass on the staging stack and launch button UI

  • UI improvements to avoid overlap of intercept nodes in map view

  • Fixed info panel UI element remaining active when panel is hidden in the Tracking Station

  • Updated UI indicators in some tutorials and first time user experience information

  • Updated Resource Manager UI to match new resource gauges in Staging Stack

  • Improved ESC menu user experience

  • Fixed dark box getting stuck in the VAB when dragging the dialog window

  • Fixed Kerbal Manager portraits appearing empty

  • Fixed non-stock vessel thumbnails not appearing in launchpad menu

  • Minor updates to improve building selection experience at Kerbal Space Center view

  • Updated the executable icon

  • Updated background image for vessel thumbnails in the launchpad load menu

  • Updated saved vessel thumbnail design

  • Updated styling on the action button inside the Part Action Manager

  • Updated the game credits

  • Updated game splashscreens

  • Updated titles in the Resource Manager

  • Updated dialog windows to accommodate longer text

  • Updated close button on the Part Manager

  • Updated missing text on the launchpad menu

  • Added notification for inactive vessel entering a new SOI

  • Fixed runway 1 and 2 having the same name when hovering over them in the KSC

  • Fixed tooltips for Trigger Action Groups 2-10 being numbered incorrectly within the input settings menu

  • Fixed Center Camera in VAB being in the wrong section in the input settings

  • Added warning when rebinding the same key twice in input settings

  • Fixed difficulty settings being saved from one save file's difficulty settings and being applied to every normal difficulty game save made afterwards

  • Fixed difficulty options showing in the main menu settings

  • Fixed failure of difficulty settings to apply when changed inside a campaign

  • Fixed shader compiler error when switching graphics settings to Low Quality

  • Added laptop audio mode to settings

  • Fixed a bug where the "hold to quickload" setting was not applied correctly

  • Added audio keyboard shortcuts to input settings menu

  • Fixed escape menu freezing vessel controls in last-held state

  • Fixed dialog being non-clickable when recovering a vessel with ESC menu deployed

  • Fixed overlapping text in the flag removal dialog

  • Fixed throttle visuals not updating when throttle adjusted

  • Updated Tracking Station control text

  • Minor updates to global header information

  • Fixed Recover Vessel button in the ESC menu pushing elements off screen

  • Fixed notifications using real world time instead of UT

  • Fixed input lock problems when the ESC menu is visible

  • Removed placeholder image that appears when no parts are favorited

  • Updated Center of Mass, Thrust, and Pressure/Lift indicators in the Vehicle Assembly Building to make them translucent

  • Fixed text overruns in the Training Center

  • Alt+Enter toggles fullscreen

  • Fixed a bug blocking some agency flags from being selected when starting a new game

  • Added additional loading screens

  • Fixed missing physical characteristics in the info panel inside the Tracking Station

  • Fixed issues with the toggles for Map and Tracking Station displaying an incorrect state, or being hidden unintentionally

  • Fixed all CBs are described as "Terrestrial planets" when viewed in the tracking station

  • Updated the text string displayed for engine disabling/enabling in the Part Manager

  • Updated text for lights in the Part Manager

Construction

  • πŸš€ Middle mouse button pans in the Z axis when in horizontal workspace mode

  • πŸš€ Fixed fairing sides getting deleted after building a procedural fairing and attaching it to a launch assembly

  • πŸš€ Fixed errors related to procedural wings preventing launch from VAB

  • πŸš€ Fixed issue where pressing M in the VAB opens the Map view

  • Fixed description for Kerbol capture and Kerbosationary orbit trip stages in trip planner

  • Fixed engineer's report warning vessels cannot generate electricity when vessels are equipped with generators

  • Adjusted default VAB camera angle for horizontal workspace mode

  • Fixed hit area for the launchpad selection button in the VAB

  • Confirmation prompt added when saving over workspaces

  • Fixed assembly anchor error alert persisting onscreen and blocking the user from placing additional parts after the tool is deselected in the VAB

  • Fixed Center of Thrust appearing on the ground of the VAB and not updating when launch assembly is changed

  • Fixed display issues in the text on the orientation cube in the VAB

  • Updated favorites panel information in the Vehicle Assembly Building Favorites category

  • Fixed a bug where surface attach nodes were misaligned on some engine parts

Environments

  • πŸš€ Fixed an issue where ground textures were projected onto vehicles at the margins of the KSC grounds

  • πŸš€ Fixed Kerbin atmosphere disappearing when viewed from Mun's SOI

  • πŸš€ Fixed collision at bottom of Mohole

  • Fixed terrain decal normals not rendering correctly

  • Reduced scatter meshes floating above terrain

  • Updates to terrain texture matching for some points of interest

  • Updated placement, coloration, and collision for various celestial body landmarks

  • Updated colliders and stretched textures in the parking garage at KSC

  • Scatter adjustments around KSC mountains

  • Updated material on VAB elevators

  • Fixed VAB gantry crane geometry

  • Updated material on VAB doors

  • Adjusted atmosphere settings for main menu background planet

  • Fixed atmosphere not showing in cubemaps under some circumstances

  • Improved atmosphere clipping issues while in Map view

  • Fixed Laythe's atmosphere rendering incorrectly in Map view

  • Fix a bug that caused lighting to darken on vessels when reentering atmospheres

  • Updated clouds on Jool

  • Minor road line placement adjustments at Kerbal Space Center

  • Fixed collision and updated materials for some points of interest

  • Updated local space shader to restore missing normals in some biomes

  • Updated KSC Training Center roof and Tracking Station dish to fix gaps in geometry

  • Updated colliders around launchpads

  • Updated Kerbin foliage

  • Fixed invisible water above ground to east of KSC lakes

  • Fixed scaled space clouds not displaying in map view

  • Fixed cloud transition dithering issues

  • Improved cloud masking to clean up edges of clouds seen behind vehicle

  • Fixed clouds in Map view not lighting from the correct sun direction for all planets

  • Fixed warnings in cloud-related code

  • Fixed decals sliding and floating on planets

  • Fixed decals getting culled incorrectly after transitioning to low orbit

  • Fixed Laythe's Ocean appearing jagged, pixelated, and jittery after splashing down

  • Fixed ocean shoreline fade out transition at some camera angles

  • Improved LOD transitions for KSC trees

  • Fixed mismatch between high-detail KSC and far-distance LOD material

  • Fixed shadow system to switch to surface shadow mode in KSC view

EVA

  • πŸš€ Fixed issue with game saves made after vehicle destruction, in which reloading causes EVA camera mode switch and missing flight information/flight report

  • πŸš€ Fixed kerbals floating when idle while in EVA

  • πŸš€ Fixed kerbals getting stuck when swimming

  • πŸš€ Fixed Kerbals getting stuck inside the Mk1 Command Pod when it's on a flat surface other than the launchpad

  • πŸš€ Improved Kerbal run/walk animation transitions

  • Fixed Kerbal surface velocity resetting when disabling RCS in EVA mode

  • Updated EVA code to remove frame-related discrepancy between collision result values and character state values

  • Fixed ground and step detection being one frame late for kerbals while in EVA

  • Fixed EVA tooltip remaining active when the HUD is hidden during gameplay

  • Fixed inability to recover Kerbals when on EVA

  • Fixed a bug preventing EVA jetpack from firing even when it has enough fuel

  • Kerbals now require 1x timewarp when transitioning to EVA

  • Fixed kerbals being able walk on the sides of objects with collision

  • Fixed climb action not being present for Kelus Long ladder and Bobus Extra Long Telescopic Mobility Enhancer

  • Fixed errors when toggling Jetpack while TimeWarp is active

FX & Audio

  • πŸš€ Improved Kerbol flare/bloom effects

  • πŸš€ Fixed post process FX lighting transition in low orbit

  • πŸš€ Fixed an issue where contrails jump positions during universe reference point transitions

  • Fixed ground blast effect occurring at invalid location for the first few seconds of launch

  • Fixed SFX for Panther in afterburning mode

  • Fixed errors on explosion VFX for hydrogen tanks

  • Fixed VFX not showing on RCS thrusters when precision mode is activated

  • Minor updates for non-explosive water impact VFX

  • Launch VFX updates

  • Updated R.A.P.I.E.R. engine VFX

  • Updated launch smoke material

  • Updated explosion materials

  • Fixed audio timing for several animations

  • Game audio balance pass

  • Fixed a bug where audio was muted when entering numpad values in text entry bars on some menus

  • Added maneuver alert and end sounds

  • Added drag and drop staging sounds

  • Added hydrogen and xenon tank destruction sounds

  • Fixed launchpad music not playing when loading a save

Tutorials

  • πŸš€ Fixed issue where flight report appears when the user crashes a vessel inside a tutorial

  • πŸš€ Added "Enter" as keyboard input to advance tutorial dialogs

  • πŸš€ Fixed a bug that could cause the first-time user experience windows to remain open on the main menu

  • Text adjustments in tutorials

  • Text adjustments to subtitles for video tutorials

  • Fixed soft lock error when restarting Tutorial 2.2

  • Fixed some audio elements on tutorial 2.4

  • Fixed tooltips not displaying in the Tutorial pause menu during tutorial videos

  • Adding scroll bar indicator to the booster selection step in the "Missing the Ground" tutorial

  • Added fail stage when deleting the engine in the "Space is the Place" tutorial

  • Fixed tutorial orientation video getting stuck when clicking at the end of the video progress bar

  • Fixed subtitles in several languages for the video tutorial on the "Space is the place" tutorial

  • Fixed file paths in tutorial saves

  • Minor gameplay updates to the "Missing the Ground" tutorial

  • Updated text in the VAB First Time User Experience

  • Updated first-time user experience: "Out of Electricity" linked to electricity level instead of production rate

  • Fixed a bug with videos not closing at appropriate times

Localization

  • Fixed title text overlapping at the Training Center when localized

  • Fixed unlocalized tooltips in the Timewarp bar

  • Added missing localization terms for stockvessels.

  • Localization reformatted for new game creation

  • Adjustments to text sizing and placement in the launchpad selection in some languages

  • Fixed crash when returning to main menu from VAB

  • Font updates for special characters in certain languages

Added new translations to:

  • KSC Menu

  • Flight HUD

  • VAB

  • Training Center

  • Launchpad Menu

  • Part Manager

  • Tracking Station

  • Settings

  • ESC Menu

  • Dialog Titles

  • Notifications

  • Action Group Manager

  • Campaign Load Screen

  • Part Action Manager

  • Time Warp UI

  • Tutorial Pause

  • Wing Editor

  • Map View

  • Part Info Tooltip

  • Video tutorials

  • Passive notifications

  • Merging Workspace Tutorial

KNOWN ISSUES

KSC Runway Lights LOD Visual Regression

Description: Players can see runway lights up close, but they are not visible from far away. This was a result of a major optimization fix for the lights.

Status: We are aware of this issue and will be looking to address this in a future patch.

SUBMITTING BUG REPORTS AND FEEDBACK

If you'd like to provide feedback about this build, there are many different ways to do so:

Submit Feedback through the Game Launcher

Suggest a Change on the Forums

Join us on Discord to discuss potential changes

Bug reports should be shared to either:

Private Division Customer Support

Dedicated Bug Reports Subforum