KSP2 v0.1.3.0 Patch Notes

KSP2 v0.1.3.0 Patch Notes

Bug Fixes


  • Fixed: fairing editor button stays on the cursor when moving fairing in the VAB [1] [2]

  • Fixed: fairings don't properly get out of the way in the VAB internal/exploded mode [1]

  • Fixed: fairing length slider gets stuck after reverting to the VAB from flight

  • Fixed: lower stage Delta-V displays 0 when adding an empty stage above an engine in the VAB

  • Fixed: changing radial symmetry count after placing the first part of a strut causes the strut to break

  • Fixed: Log error in some situations when selecting the visibility mode icon on an interstage fairing

  • Fixed: toggling control surface in wing editor fails to remove control surface when editing multiple wings

  • Fixed: VAB becomes unresponsive after clicking the fairing edit button and doing an unrelated action

  • Fixed: when holding ALT and hovering over part in the VAB, part asset name shows instead of part name

  • Fixed: wrench icon appears before placement of procedural wing


  • Adjusted PQS transition range for Vall

  • Integrated KSC trees into mesh scatter system, reducing lines of code and improving performance

  • Added level of detail to aviation lights at KSC

  • Fixed: some lights have missing textures when viewed at KSC [1]


  • Adjusted over-reflectivity of Kerbal eye materials

  • Fixed: "Bobus" ladder does not provide seamless transition to adjacent ladders

  • Fixed: Bill's and Bob's eyes have incorrect symmetry and color settings [1]

  • Fixed: placeholder notification text displayed when Kerbal performs an EVA

  • Fixed: time-warp keyboard shortcuts are still active when typing in details for planted flags [1] [2] [3] [4]

Flight & Map

  • Added ability to toggle visibility of some 3D map elements

  • Added multijoint system for wings that places a scalable array of four joints along the length of the wing root

  • Added new IVA Kerbal animation to show reaction to and recovery from non-catastrophic impact events

  • Added player setting to allow toggling of Navball in Map view

  • Added settings for toggling tooltips and for setting default throttle

  • Fixed: activating or staging an engine causes decouplers and fairing shrouds below that engine to stage

  • Fixed: brake activation applies to multiple vessels simultaneously after undocking

  • Fixed: camera drifts away from recently-decoupled vehicles

  • Fixed: changes made to landing gear friction level settings in the VAB do not propagate to flight

  • Fixed: countdown does not pause when time warp is paused

  • Fixed: gantry positioning code produces errant event registrations

  • Fixed: imprecise cloud shadow masking causes aura when shadow appears behind vehicle

  • Fixed: in-cockpit Kerbals sometimes show T-pose due to corrupted fidget animations

  • Fixed: inline drag calculations use incorrect facing directions when calculating cross sectional area [1]

  • Fixed: XM-G50 Radial Air Intake intake drag cube oriented incorrectly

  • Fixed: instances of decoupled sections remain linked when decoupling a non-command root part that is separated from a command part by an engine mount [1]

  • Fixed: Kerbal flag-planting and flag object animation de-synchronize when time-warp is used

  • Fixed: Landed EVA Kerbals disappear when a vehicle time warps into their physics range

  • Fixed: Inactive crash course warning is fired when vehicle is placed on the launchpad or when player returns to KSC from flight

  • Fixed: Inactive crash course warning occurs when a Kerbal performs EVA at the launchpad "

  • Fixed: landed vehicles cause torrent of VesselLandedAtRest spam

  • Fixed: launch gantry does not adjust position to accommodate wide vehicles on launcpad

  • Fixed: Launching "Jumping Flea" vehicle causes null states [1]

  • Fixed: NaN displayed in the drag/lift ratio value. Still future work to do here.

  • Fixed: NRE errors occur when parts get destroyed

  • Fixed: Out of Electricity message event fails to trigger when EC depleted

  • Fixed: some docking ports fail to release when undocking

  • Fixed: structural tubes don't occlude aerodynamic drag

  • Fixed: strut joint is misclassified as "lingering" and automatically destroyed when loaded to launchpad

  • Fixed: symmetrically-attached radial decouplers eject with different forces [1]

  • Fixed: thermal indicator generates log spam

  • Fixed: undocking docking port destroys vehicle if it has wheels or wings attached to it

  • Fixed: undocking vehicle sections that are connected with struts fails to detach struts [1]

  • Fixed: ground parts remain attached to the main assembly when their parent part is destroyed"

  • Fixed: vehicle falls through terrain when returning it to focus after launching another vehicle outside its physics range

  • Fixed: vehicle teleports inside Kerbin when partial fuel depletion event triggers during time-warp [1]

  • Fixed: when loading a second vehicle to launchpad after first vehicle has been destroyed, launch button shows "No Stages" and is not clickable

  • Fixed: wingtip vortices display incorrectly due to incorrect case handling for contextual events

  • Planetshine adjusted to improve reflected lighting on vehicles above the Mun, Minmus, and Eeloo

FX and Audio

  • Adjusted VFX for launch clamps

  • Adjusted VFX positioning for procedural engine plate shrouds and interstage fairings

  • Fixed: Log spam every frame when air intake makes contact with the ground

  • Replaced raycast-based lens flare occlusion with depth-based occlusion

  • Added pixel-count solution to correlate lens flare intensity with nearest star's visible area"

  • Updated VFX for stack separators and decouplers


  • Fixed: "Go" button text field too small for some translated text

  • Fixed: bold text illegible in some Asian languages

  • Fixed: for some languages, anti-aliasing settings have incorrect localization

  • Fixed: for some languages, non-localized celestial body name appears on SOI entry

  • Fixed: in some languages, "Fly Safe" placeholder vehicle name not translated

  • Fixed: incorrect word order on burn timer UI

  • Fixed: localization missing from Kerbal EVA controls window

  • Fixed: orientation cube text obscures 3D vehicle icon in some languages

  • Fixed: pre-made vehicle information in Save/Load window is incorrectly localized

  • Fixed: some text in Settings menu not localized

  • Fixed: part description for HFT ""Spherotron"" Hydrogen Fuel Tank not localized" [1]

  • Fixed: the Enter Text text box for the Campaign Name is displayed in English while creating a new game in a foreign language

  • Fixed: the Velocity tab's 'Target' text is not translated when observed in any language other than English

  • Fixed: tutorial dialogues have minor bugs in some languages

  • Fixed: unlocalized strings appear in staging stack


  • Fixed: LoadByLabel not properly respecting assets in addressables in mod asset bundles. Labelled addressables should load properly now


  • Added new compute kernel to improve terrain performance by reducing rendering of non-visible detail

  • Optimized cloud shader algorithm to improve GPU performance

  • Implemented job system to handle per-part water detection (for 150 part vehicle, CPU time reduced from 10ms to 1.5ms)

  • Optimized and improved quality of lens flares by using a commandbuffer

  • Optimized cloud rendering when camera is below cloud layer

  • Optimized GPU and memory usage for water rendering by using stencil buffers and new shaders

  • Optimized KSC instancing to reduce draw calls

  • Optimized Part Manager by removing several layout groups

  • Optimized per-engine point lights by turning off shadows

  • Optimized PQS terrain textures to reduce memory usage

  • Optimized rendering of 3D UI elements in VAB and flight

  • Optimized scatter object performance by using more compact scatter spawn buffers to reduce GPU memory usage

  • Optimized tesselation factor for medium and low quality water to improve GPU performance

  • Optimized water tesselation factor for water viewed from high altitude

  • Optimized runtime CPU performance for water rendering by updating some properties less than once per frame"

  • Reduced GPU memory used by local space shader by 75%

  • Reduced low- and medium-quality cloud texture sizes for Kerbin, Duna, Eve, and Laythe

  • Removed unnecessary logging for time warp interpolation

  • Updated Eve's shorelines to reduce visual blockiness and improve CPU and memory usage

  • Fixed: cloud shadows are broken on Eve

  • Fixed: clouds have dark edges

  • Fixed: memory leaks triggered by loading saved games, loading tutorials, and reverting to VAB

  • Fixed: the game crashes when attempting to view the EULA and Privacy Policy in Russian [1]

  • Fixed: trees vanish before they are completely off-screen

  • Fixed: scatter objects render at first level of detail at all distances"

Parts and Stock Vessels

  • Added A.I.R.B.R.A.K.E.S part

  • Added Clamp-O-Tron Inline Docking Port, Clamp-O-Tron Shielded Docking Port, and Mk2 Clamp-O-Tron Docking Port parts

  • Added Coronet, Trumpet, and Tuba engine parts

  • Added S3-28800 Methalox fuel tank part

  • Adjusted MEM-125 Engine Mount color mask and part size to match similar parts

  • Added auto in-flight switching for multi-mode engines like the Rapier

  • "Sustainer" descriptor added to appropriate engine subtitles

  • Increased breaking force for wings, control surfaces, and stabilizers

  • Methane engines are now surface-attachable

  • Fixed: RTC "Rottweiler" truck chassis has incorrectly-oriented stack attach node and low texture resolution

  • Fixed: "Statistics" header not properly localized in VAB

  • Fixed: air intake parts display unnecessary sliders in VAB Part Manager

  • Fixed: gimbal animation code causes log spam

  • Fixed: intake air listed as a transferrable resource in the Resource Manager

  • Fixed: mesh for SRB-KD25k "Kickback" Solid Fuel Booster is 7.5 degrees from correct rotation

  • Fixed: non-convex collision mesh for RF-AD 2000 Mk3 to Mk2 Methalox Adapter causes error message

  • Fixed: small nosecone base diameter does not match small stack parts

  • Fixed: stack node position on Mk1 "Explorer" Command Pod slightly misaligned [1]

Saving and Loading

  • Fixed: TravelLog Manager causes runaway save file inflation [1]

  • Fixed: vehicle spawns beneath terrain when loading saved game with EVA Kerbal in focus

  • Fixed: interstage fairing size does not persist correctly when loading a workspace

  • Fixed: after launching a vessel, loading into a different game save with a flight in progress, and then reverting to the VAB, an incorrect vehicle from another game save is loaded

  • Fixed: descriptions disappear when making new workspace save from a stock vehicle workspace

  • Fixed: Log fills with autosave spam

  • Fixed: autosave cooldown timers don't trigger

  • Fixed: thumbnails for saved games sometimes incorrectly display transparency


  • Enabled dragging tutorial windows by headers

  • Fixed: fail state dialog does not properly display when failing some tutorials

  • Fixed: feature image for "Orbital Transfers" tutorial is incorrect

  • Fixed: player-adjusted position of tutorial message box does not persist

  • Fixed: subtitles missing from various sections of Orbits are Weird tutorial


  • Added Flight HUD UI scaling in player settings

  • Added player-controllable splash screen bypass ability

  • Added description to the "Tab Away Audio" player setting

  • Added notification when F5 is used to quicksave

  • Added player setting to toggle visibility of Vessel/Object labels

  • Added stock vessel filter to KSC launchpad menu

  • Game View UI element is hidden when there is no active vessel

  • Updated section names in input settings

  • Updated settings menu user interface

  • Updated UI for VAB header, launch assembly icon, fairing construction icons, procedural editing icon, fairing visibility icon, and root part icon

  • Enabled configuration of unique spawn points for tutorial dialogs for each tutorial lesson

  • Fixed: code error in main menu when trying to access a deleted object

  • Fixed: implementation of localized File Date/Time is incorrect for regional formatting

  • Fixed: in some languages, incorrect capitalization used in text for Pause Menu options

  • Fixed: in wing editor, text has incorrect linebreak in some languages

  • Fixed: insufficient campaign save window height causes text overlap

  • Fixed: large values in the Tracking Station's Celestial Body Information panel are too long due to absence of large-magnitude unit conversions

  • Fixed: launchpad location button selection state does not change when deselected

  • Fixed: normal/anti-normal markers on Navball don't match SAS icons

  • Fixed: not possible to re-bind "E" key in input settings/controls [1]

  • Fixed: part info tooltip text overlaps in some languages

  • Fixed: part tooltip appears behind part icon

  • Fixed: passive notifications remain visible when UI is toggled off using F2 [1]

  • Fixed: stage numbering reverses after switching focus between decoupled vehicles [1]

  • Fixed: staging stack drop line indicators appear in the middle of stages instead of between them

  • Fixed: text layout for burn timer does not accommodate long text [1]

  • Fixed: trip planner layout does not allow longer localized text

  • Fixed: users cannot back out of the Privacy Policy window after exiting to the Main Menu from gameplay [1]

  • Fixed: VAB part module text extends beyond info panel bounds in some cases

  • Fixed: when an vehicle is destroyed via the object picker in Tracking Station, parent celestial body list entry does not close


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