Kerbal Space Program  1.12.4
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FXGroup.cs File Reference

Classes

class  FXGroup
 An FX group is a wrapper for a collection of effects. It abstracts the effects themselves, so it's possible to have any number of effects assigned to a group, or none. A group holds collections for particle emmiters, lights, and sound. All are executed when the effect is on. FX Groups are used by Parts, since the number or position of effect nodes is unknown. Instead of handling the effects themselves, the parts handle FXGroups More...