AddToolbarButton(string id, string icon, string toolTip) | Expansions.Missions.Editor.ActionPaneDisplay | inline |
AddToolbarToggle(string id, string icon, string toolTip, bool startState=false) | Expansions.Missions.Editor.ActionPaneDisplay | inline |
Awake() | Expansions.Missions.Editor.ActionPaneDisplay | inlineprotected |
ChangeHoverPart(Part part) | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
ChangeSelectedPart(uint partID) | Expansions.Missions.Editor.GAPVesselDisplay | inline |
ChangeSelectedPart(Part part) | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
Clean() | Expansions.Missions.Editor.GAPVesselDisplay | inlinevirtual |
ClearToolbar() | Expansions.Missions.Editor.ActionPaneDisplay | inline |
ClearToolbarEvents() | Expansions.Missions.Editor.ActionPaneDisplay | inlineprotected |
currentCraft | Expansions.Missions.Editor.GAPVesselDisplay | protected |
currentHoveredPart | Expansions.Missions.Editor.GAPVesselDisplay | protected |
currentSelectedPart | Expansions.Missions.Editor.GAPVesselDisplay | protected |
currentVessel | Expansions.Missions.Editor.GAPVesselDisplay | protected |
Destroy() | Expansions.Missions.Editor.GAPVesselDisplay | inlinevirtual |
DestroyCurrentVessel() | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
displayCamera | Expansions.Missions.Editor.ActionPaneDisplay | protected |
DisplayClick | Expansions.Missions.Editor.ActionPaneDisplay | |
DisplayClickUp | Expansions.Missions.Editor.ActionPaneDisplay | |
DisplayDrag | Expansions.Missions.Editor.ActionPaneDisplay | |
DisplayDragEnd | Expansions.Missions.Editor.ActionPaneDisplay | |
displayImage | Expansions.Missions.Editor.ActionPaneDisplay | |
DisplayTexture | Expansions.Missions.Editor.ActionPaneDisplay | |
displayTexture | Expansions.Missions.Editor.ActionPaneDisplay | protected |
GetMousePointOnCamera(Vector2 mousePosition, Camera canvasCamera, ref Vector2 point) | Expansions.Missions.Editor.ActionPaneDisplay | inline |
GetToolbarButton(string id) | Expansions.Missions.Editor.ActionPaneDisplay | inline |
HideFairings(ShipConstruct vessel) | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
HideVessel(ShipConstruct ship) | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
hitDistance | Expansions.Missions.Editor.ActionPaneDisplay | protected |
isDragging | Expansions.Missions.Editor.ActionPaneDisplay | protected |
isMouseOver | Expansions.Missions.Editor.ActionPaneDisplay | protected |
isReady | Expansions.Missions.Editor.GAPVesselDisplay | protected |
isSelected | Expansions.Missions.Editor.ActionPaneDisplay | protected |
layerMask | Expansions.Missions.Editor.ActionPaneDisplay | protected |
LoadVessel(MissionCraft vessel, VesselSituation situation) | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
MouseOver | Expansions.Missions.Editor.ActionPaneDisplay | |
OnBeginDrag(PointerEventData eventData) | Expansions.Missions.Editor.ActionPaneDisplay | inlinevirtual |
OnDeselect(BaseEventData eventData) | Expansions.Missions.Editor.ActionPaneDisplay | inline |
OnDisplayClick(RaycastHit?hit) | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotectedvirtual |
OnDisplayClickUp(RaycastHit?hit) | Expansions.Missions.Editor.ActionPaneDisplay | inlinevirtual |
OnDisplayDrag(PointerEventData.InputButton button, Vector2 delta) | Expansions.Missions.Editor.ActionPaneDisplay | inlineprotectedvirtual |
OnDisplayDragEnd(RaycastHit?hit) | Expansions.Missions.Editor.ActionPaneDisplay | inlinevirtual |
OnDrag(PointerEventData eventData) | Expansions.Missions.Editor.ActionPaneDisplay | inlinevirtual |
OnEndDrag(PointerEventData eventData) | Expansions.Missions.Editor.ActionPaneDisplay | inlinevirtual |
OnMouseOver(Vector2 position) | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotectedvirtual |
OnNextVessel() | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
OnPartCategoryChanged(PartCategories category, bool state) | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
OnPointerClick(PointerEventData eventData) | Expansions.Missions.Editor.ActionPaneDisplay | inlinevirtual |
OnPointerEnter(PointerEventData eventData) | Expansions.Missions.Editor.ActionPaneDisplay | inline |
OnPointerExit(PointerEventData eventData) | Expansions.Missions.Editor.ActionPaneDisplay | inline |
OnPointerUp(PointerEventData eventData) | Expansions.Missions.Editor.ActionPaneDisplay | inline |
OnPrevVessel() | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
OnSelect(BaseEventData eventData) | Expansions.Missions.Editor.ActionPaneDisplay | inline |
parameter | Expansions.Missions.Editor.GAPVesselDisplay | protected |
Raycast(Vector3 cameraPoint, out RaycastHit hit, int layerMask=-1) | Expansions.Missions.Editor.ActionPaneDisplay | inline |
rectTransform | Expansions.Missions.Editor.ActionPaneDisplay | |
Setup(Camera displayCamera, int layerMask) | Expansions.Missions.Editor.GAPVesselDisplay | inlinevirtual |
SetupVessel(MissionCraft craft, VesselSituation situation, MEGUIParameterVessel parameter) | Expansions.Missions.Editor.GAPVesselDisplay | inline |
ShowFairings(ShipConstruct vessel) | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
ShowVessel(ShipConstruct ship) | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
toolbarControls | Expansions.Missions.Editor.ActionPaneDisplay | protected |
Update() | Expansions.Missions.Editor.ActionPaneDisplay | inlineprotectedvirtual |
UpdateDisplayArea() | Expansions.Missions.Editor.ActionPaneDisplay | inline |
UpdateFrameFooter() | Expansions.Missions.Editor.GAPVesselDisplay | inlineprotected |
vesselCamera | Expansions.Missions.Editor.GAPVesselDisplay | protected |
vesselCameraSetup | Expansions.Missions.Editor.GAPVesselDisplay | protected |
vesselFrame | Expansions.Missions.Editor.GAPVesselDisplay | protected |