Activate() | Expansions.Missions.Editor.MEGUIConnector | inline |
AddNewEnd(MEGUINode node, MENodeConnectionType type) | Expansions.Missions.Editor.MEGUIConnector | inline |
CleanUp() | Expansions.Missions.Editor.MEGUIConnector | inline |
connectionLine | Expansions.Missions.Editor.MEGUIConnector | protected |
ConnectLogic() | Expansions.Missions.Editor.MEGUIConnector | inline |
curveArcSize | Expansions.Missions.Editor.MEGUIConnector | |
curveSegments | Expansions.Missions.Editor.MEGUIConnector | |
DelayedUpdateLine() | Expansions.Missions.Editor.MEGUIConnector | inline |
Deselect() | Expansions.Missions.Editor.MEGUIConnector | inline |
Destroy() | Expansions.Missions.Editor.MEGUIConnector | inline |
DisconnectLogic() | Expansions.Missions.Editor.MEGUIConnector | inline |
fromNode | Expansions.Missions.Editor.MEGUIConnector | |
GetConnectedNode() | Expansions.Missions.Editor.MEGUIConnector | inline |
GetState() | Expansions.Missions.Editor.MEGUIConnector | inline |
HideLine() | Expansions.Missions.Editor.MEGUIConnector | inline |
IsConnectedToNode(MEGUINode node) | Expansions.Missions.Editor.MEGUIConnector | inline |
IsNewConnectionValid(MENodeConnectionType newType) | Expansions.Missions.Editor.MEGUIConnector | inline |
isSelected | Expansions.Missions.Editor.MEGUIConnector | |
LineColour | Expansions.Missions.Editor.MEGUIConnector | |
lineExtendFromConnectorDistance | Expansions.Missions.Editor.MEGUIConnector | |
MakeCurveType1(Vector2 point, float deltaX, float deltaY, ref int index) | Expansions.Missions.Editor.MEGUIConnector | inlineprotected |
MakeCurveType2(Vector2 point, float deltaX, float deltaY, ref int index) | Expansions.Missions.Editor.MEGUIConnector | inlineprotected |
normalLineWidth | Expansions.Missions.Editor.MEGUIConnector | |
Select() | Expansions.Missions.Editor.MEGUIConnector | inline |
selectedLineWidth | Expansions.Missions.Editor.MEGUIConnector | |
SetUpConnector(Canvas screenCanvas, RectTransform contentTransform, MissionEditorLogic missionEditorLogic) | Expansions.Missions.Editor.MEGUIConnector | inline |
toNode | Expansions.Missions.Editor.MEGUIConnector | |
UpdateLine() | Expansions.Missions.Editor.MEGUIConnector | inline |
WasMouseClickWithinTolerance(Vector2 clickPosition, float acceptableDistanceForLineCheck) | Expansions.Missions.Editor.MEGUIConnector | inline |