Setup(float fDuration, GameObject trailGO, GameObject burst, Color burstColor1, Color burstColor2, Color trailColor1, Color burstColor3, Color trailColor2, float tVelocity, float bSpread, float bDuration, float bFlareSize, string crackleSFXPath, bool randomizeBurstOrientation) | KSP.FX.Fireworks.FireworkFX | inline |
Setup(float fDuration, GameObject trailGO, GameObject burst, Color burstColor1, Color burstColor2, Color trailColor1, Color burstColor3, Color trailColor2, float tVelocity, float bSpread, float bDuration, float bFlareSize, string crackleSFXPath, bool randomizeBurstOrientation, float minTrailLifeTime, float maxTrailLifeTime) | KSP.FX.Fireworks.FireworkFX | inline |