Kerbal Space Program  1.12.4
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ROC Member List

This is the complete list of members for ROC, including all inherited members.

applyForcesROC
arrowScanPointsROC
burstClipPathROC
burstEmitterMaxWaitROC
burstEmitterMinWaitROC
canbetakenROC
castShadowsROC
CheckCollision(Vessel vessel)ROCinline
collisionThresholdROC
depthROC
displayNameROC
forceDirectionROC
frequencyROC
GetClosestScanPosition(Vector3 testPosition, out float bestDistanceToPoint)ROCinline
GetClosestScanPositionWithRaycasts(Vector3 testPosition, out float distanceToPoint)ROCinline
GetVFXForceScale(float burstClipTime)ROCinline
idleClipPathROC
localSpaceScanPointsROC
modelNameROC
modelTransformROC
myCelestialBodiesROC
orientateupROC
PerformExperiment(ModuleScienceExperiment moduleScienceExperiment)ROCinline
PickUpROC()ROCinline
prefabNameROC
radiusCenterROC
randomDepthROC
randomOrientationROC
randomRotationROC
recieveShadowsROC
rocArrowROC
rocArrowLengthROC
rocArrowXZScaleROC
rocEmitterROC
rocIDROC
rocScanpointLengthROC
rocTransformLengthROC
scaleROC
SetStats(string type, string displayName, string prefabName, string modelName, bool orientateup, float depth, bool canbetaken, float frequency, List< RocCBDefinition > myCelestialBodies, bool castShadows, bool recieveShadows, float collisionthreshold, bool smallroc, bool randomdepth, bool randomorientation, List< Vector3 > localSpaceScanPoints, float burstEmitterMinWait, float burstEmitterMaxWait, bool randomRotation, float scale, float sfxVolume, string idleClipPath, string burstClipPath, FloatCurve vfxCurveForce, float vfxBaseForce, bool applyForces, Vector2 vfxForceRadius, Vector3 forceDirection, Vector3 radiusCenter)ROCinline
sfxVolumeROC
smallROCROC
typeROC
UpdateModelTransform()ROCinlineprotectedvirtual
UpdateRocArrow()ROCinlinevirtual
upDirectionROC
vfxBaseForceROC
vfxCurveForceROC
vfxForceRadiusROC