Kerbal Space Program  1.12.4
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Steamworks.SteamGameServer Member List

This is the complete list of members for Steamworks.SteamGameServer, including all inherited members.

AssociateWithClan(CSteamID steamIDClan)Steamworks.SteamGameServerinlinestatic
BeginAuthSession(byte[] pAuthTicket, int cbAuthTicket, CSteamID steamID)Steamworks.SteamGameServerinlinestatic
BLoggedOn()Steamworks.SteamGameServerinlinestatic
BSecure()Steamworks.SteamGameServerinlinestatic
BUpdateUserData(CSteamID steamIDUser, string pchPlayerName, uint uScore)Steamworks.SteamGameServerinlinestatic
CancelAuthTicket(HAuthTicket hAuthTicket)Steamworks.SteamGameServerinlinestatic
ClearAllKeyValues()Steamworks.SteamGameServerinlinestatic
ComputeNewPlayerCompatibility(CSteamID steamIDNewPlayer)Steamworks.SteamGameServerinlinestatic
CreateUnauthenticatedUserConnection()Steamworks.SteamGameServerinlinestatic
EnableHeartbeats(bool bActive)Steamworks.SteamGameServerinlinestatic
EndAuthSession(CSteamID steamID)Steamworks.SteamGameServerinlinestatic
ForceHeartbeat()Steamworks.SteamGameServerinlinestatic
GetAuthSessionTicket(byte[] pTicket, int cbMaxTicket, out uint pcbTicket)Steamworks.SteamGameServerinlinestatic
GetGameplayStats()Steamworks.SteamGameServerinlinestatic
GetNextOutgoingPacket(byte[] pOut, int cbMaxOut, out uint pNetAdr, out ushort pPort)Steamworks.SteamGameServerinlinestatic
GetPublicIP()Steamworks.SteamGameServerinlinestatic
GetServerReputation()Steamworks.SteamGameServerinlinestatic
GetSteamID()Steamworks.SteamGameServerinlinestatic
HandleIncomingPacket(byte[] pData, int cbData, uint srcIP, ushort srcPort)Steamworks.SteamGameServerinlinestatic
InitGameServer(uint unIP, ushort usGamePort, ushort usQueryPort, uint unFlags, AppId_t nGameAppId, string pchVersionString)Steamworks.SteamGameServerinlinestatic
LogOff()Steamworks.SteamGameServerinlinestatic
LogOn(string pszToken)Steamworks.SteamGameServerinlinestatic
LogOnAnonymous()Steamworks.SteamGameServerinlinestatic
RequestUserGroupStatus(CSteamID steamIDUser, CSteamID steamIDGroup)Steamworks.SteamGameServerinlinestatic
SendUserConnectAndAuthenticate(uint unIPClient, byte[] pvAuthBlob, uint cubAuthBlobSize, out CSteamID pSteamIDUser)Steamworks.SteamGameServerinlinestatic
SendUserDisconnect(CSteamID steamIDUser)Steamworks.SteamGameServerinlinestatic
SetBotPlayerCount(int cBotplayers)Steamworks.SteamGameServerinlinestatic
SetDedicatedServer(bool bDedicated)Steamworks.SteamGameServerinlinestatic
SetGameData(string pchGameData)Steamworks.SteamGameServerinlinestatic
SetGameDescription(string pszGameDescription)Steamworks.SteamGameServerinlinestatic
SetGameTags(string pchGameTags)Steamworks.SteamGameServerinlinestatic
SetHeartbeatInterval(int iHeartbeatInterval)Steamworks.SteamGameServerinlinestatic
SetKeyValue(string pKey, string pValue)Steamworks.SteamGameServerinlinestatic
SetMapName(string pszMapName)Steamworks.SteamGameServerinlinestatic
SetMaxPlayerCount(int cPlayersMax)Steamworks.SteamGameServerinlinestatic
SetModDir(string pszModDir)Steamworks.SteamGameServerinlinestatic
SetPasswordProtected(bool bPasswordProtected)Steamworks.SteamGameServerinlinestatic
SetProduct(string pszProduct)Steamworks.SteamGameServerinlinestatic
SetRegion(string pszRegion)Steamworks.SteamGameServerinlinestatic
SetServerName(string pszServerName)Steamworks.SteamGameServerinlinestatic
SetSpectatorPort(ushort unSpectatorPort)Steamworks.SteamGameServerinlinestatic
SetSpectatorServerName(string pszSpectatorServerName)Steamworks.SteamGameServerinlinestatic
UserHasLicenseForApp(CSteamID steamID, AppId_t appID)Steamworks.SteamGameServerinlinestatic
WasRestartRequested()Steamworks.SteamGameServerinlinestatic