Kerbal Space Program  1.12.4
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UnityEngine.QuaternionD Member List

This is the complete list of members for UnityEngine.QuaternionD, including all inherited members.

Angle(QuaternionD a, QuaternionD b)UnityEngine.QuaternionDinlinestatic
AngleAxis(double angle, Vector3d axis)UnityEngine.QuaternionDinlinestatic
AxisAngle(Vector3d axis, double angle)UnityEngine.QuaternionDinlinestatic
Dot(QuaternionD a, QuaternionD b)UnityEngine.QuaternionDinlinestatic
Equals(object other)UnityEngine.QuaternionDinline
Euler(double x, double y, double z)UnityEngine.QuaternionDinlinestatic
Euler(Vector3d euler)UnityEngine.QuaternionDinlinestatic
EulerAngles(double x, double y, double z)UnityEngine.QuaternionDinlinestatic
EulerAngles(Vector3d euler)UnityEngine.QuaternionDinlinestatic
eulerAnglesUnityEngine.QuaternionD
EulerRotation(double x, double y, double z)UnityEngine.QuaternionDinlinestatic
EulerRotation(Vector3d euler)UnityEngine.QuaternionDinlinestatic
FrameVectors(out Vector3d frameX, out Vector3d frameY, out Vector3d frameZ)UnityEngine.QuaternionDinline
FromToRotation(Vector3d fromDirection, Vector3d toDirection)UnityEngine.QuaternionDinlinestatic
GetHashCode()UnityEngine.QuaternionDinline
identityUnityEngine.QuaternionDstatic
Inverse(QuaternionD q)UnityEngine.QuaternionDinlinestatic
Lerp(QuaternionD from, QuaternionD to, double t)UnityEngine.QuaternionDinlinestatic
LookRotation(Vector3d forward, Vector3d up)UnityEngine.QuaternionDinlinestatic
LookRotation(Vector3d forward)UnityEngine.QuaternionDinlinestatic
operator QuaternionD(UnityEngine.Quaternion q)UnityEngine.QuaternionDinlinestatic
operator UnityEngine.Quaternion(QuaternionD q)UnityEngine.QuaternionDinlinestatic
operator!=(QuaternionD lhs, QuaternionD rhs)UnityEngine.QuaternionDinlinestatic
operator*(QuaternionD lhs, QuaternionD rhs)UnityEngine.QuaternionDinlinestatic
operator*(QuaternionD rotation, Vector3d point)UnityEngine.QuaternionDinlinestatic
operator==(QuaternionD lhs, QuaternionD rhs)UnityEngine.QuaternionDinlinestatic
QuaternionD(double x, double y, double z, double w)UnityEngine.QuaternionDinline
QuaternionD(Vector3d X, Vector3d Y, Vector3d Z)UnityEngine.QuaternionDinline
RotateTowards(QuaternionD from, QuaternionD to, double maxDegreesDelta)UnityEngine.QuaternionDinlinestatic
SetAxisAngle(Vector3d axis, double angle)UnityEngine.QuaternionDinline
SetEulerAngles(double x, double y, double z)UnityEngine.QuaternionDinline
SetEulerAngles(Vector3d euler)UnityEngine.QuaternionDinline
SetEulerRotation(double x, double y, double z)UnityEngine.QuaternionDinline
SetEulerRotation(Vector3d euler)UnityEngine.QuaternionDinline
SetFromToRotation(Vector3d fromDirection, Vector3d toDirection)UnityEngine.QuaternionDinline
SetLookRotation(Vector3d view)UnityEngine.QuaternionDinline
SetLookRotation(Vector3d view, Vector3d up)UnityEngine.QuaternionDinline
Slerp(QuaternionD from, QuaternionD to, double t)UnityEngine.QuaternionDinlinestatic
swizzleUnityEngine.QuaternionD
this[int index]UnityEngine.QuaternionD
ToAngleAxis(out double angle, out Vector3d axis)UnityEngine.QuaternionDinline
ToAxisAngle(out Vector3d axis, out double angle)UnityEngine.QuaternionDinline
ToEuler()UnityEngine.QuaternionDinline
ToEulerAngles(QuaternionD rotation)UnityEngine.QuaternionDinlinestatic
ToEulerAngles()UnityEngine.QuaternionDinline
ToString()UnityEngine.QuaternionDinline
ToString(string format)UnityEngine.QuaternionDinline
wUnityEngine.QuaternionD
xUnityEngine.QuaternionD
yUnityEngine.QuaternionD
zUnityEngine.QuaternionD