void DetonatorFireball.BuildFireballA |
( |
| ) |
|
|
inline |
void DetonatorFireball.BuildFireballB |
( |
| ) |
|
|
inline |
void DetonatorFireball.BuildFireShadow |
( |
| ) |
|
|
inline |
override void DetonatorFireball.Explode |
( |
| ) |
|
|
inlinevirtual |
void DetonatorFireball.FillMaterials |
( |
bool |
wipe | ) |
|
|
inline |
override void DetonatorFireball.Init |
( |
| ) |
|
|
inlinevirtual |
void DetonatorFireball.Reset |
( |
| ) |
|
|
inline |
void DetonatorFireball.UpdateFireballA |
( |
| ) |
|
|
inline |
void DetonatorFireball.UpdateFireballB |
( |
| ) |
|
|
inline |
void DetonatorFireball.UpdateFireShadow |
( |
| ) |
|
|
inline |
bool DetonatorFireball.drawFireballA = true |
bool DetonatorFireball.drawFireballB = true |
bool DetonatorFireball.drawFireShadow = true |
Material DetonatorFireball.fireballAMaterial |
Material DetonatorFireball.fireballBMaterial |
Material DetonatorFireball.fireShadowMaterial |
The documentation for this class was generated from the following file: