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override GameObject | Create (ref Stack< Transform > layouts, UISkinDef skin) |
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| DialogGUIBox (string message, float w, float h, Func< bool > EnabledCondition=null, params DialogGUIBase[] options) |
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| DialogGUIBox (string message, UIStyle style, float w, float h, Func< bool > EnabledCondition=null, params DialogGUIBase[] options) |
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void | AddChild (DialogGUIBase child) |
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void | AddChildren (DialogGUIBase[] c) |
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| DialogGUIBase (params DialogGUIBase[] list) |
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virtual void | Resize () |
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void | SetOptionText (string text) |
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virtual void | Update () |
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DialogGUIBox.DialogGUIBox |
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string |
message, |
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float |
w, |
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float |
h, |
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Func< bool > |
EnabledCondition = null , |
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params DialogGUIBase[] |
options |
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) |
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inline |
DialogGUIBox.DialogGUIBox |
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string |
message, |
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UIStyle |
style, |
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float |
w, |
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float |
h, |
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Func< bool > |
EnabledCondition = null , |
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params DialogGUIBase[] |
options |
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) |
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inline |
override GameObject DialogGUIBox.Create |
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ref Stack< Transform > |
layouts, |
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UISkinDef |
skin |
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) |
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inlinevirtual |
The documentation for this class was generated from the following file: